This month’s The MagPi, the official Raspberry Pi magazine, is rather special: it’s the first print issue since the community-created publication was taken under the wing of the Raspberry Pi Foundation. While previous issues were available in limited-edition print runs created through crowd-funding efforts, from now on the magazine will be found in major high-street shops as standard – starting with WH Smith. This doesn’t mean the free digital download is going away, though: all content is still Creative Commons licensed, and the PDF download will be available free of charge at the same time as the print issue hits shelves.
Going for the hardware first, local electronics giant CPC was kind enough to send over a box of goodies including the printing pen and some wearable kits – about which you’ll read more in future issues – when they found out I was running low on review hardware. Created by Velleman, a company better known for its test equipment, the 3D Printing Pen is a near-direct copy of the 3Doodler: the extrusion system of a PLA-based 3D printer stripped out of its three-directional housing and placed inside a pen-like grip.
The idea, the instructions explain, is that you can ‘draw’ three-dimensional objects freehand – taking away the complexity and expense of a traditional 3D printer. The remaining technology is simple, and nothing particularly new: you can think of the pen as a glue-gun using plastic in place of glue. The box shows someone drawing a scale model of the Eiffel Tower freehand, but I found it a major struggle to even get my simple cubes and pyramids looking recognisable.
I had a lot more luck with Swanky Paint, created by local coding house Wetgenes. I had previously interviewed the two programmers behind the software back in Custom PC Issue 141, but this time I took their most famous creation in-hand and gave it a thorough testing: Swanky Paint. Available in cross-platform browser-based flavours as well as native versions for traditional PCs, smartphones, tablets, and the Raspberry Pi, Swanky Paint is inspired by EA’s classic Deluxe Paint – the go-to art package for an entire generation of game artists – and shares UI and UX similarities, down to the keyboard shortcuts on offer.
Where Deluxe Paint had its pixels on show due to the low resolution of computing equipment at the time, though, Swanky Paint revels in it. Designed for retro ‘pixel-art’ projects, the software makes everything as easy as possible and includes a surprising level of polish for an early alpha release – including various effects designed to emulate the smoothing glow of a traditional CRT display.
If you want to find out my conclusions on both products, as well as read a bunch of great stuff by people who aren’t me, you can pick up a print copy of The MagPi Issue 36 in your local WH Smith, or download the free PDF from the official website.