I’m proud as punch to announce the launch issue of HackSpace Magazine, from the creators of The MagPi Magazine, a Creative Commons-licensed monthly publication aimed firmly at the hobbyist, tinkerer, maker, and crafter community – and you’ll find a four-page head-to-head of education-centric games consoles within.
Designed to sit alongside The MagPi, which focuses on the Raspberry Pi community, HackSpace’s remit is considerably broader: you’ll find everything from features on rival single-board computers through to non-electronic projects – including, in the launch issue, tips on smoking your own bacon and building a three-foot siege weapon from wood.
My contribution to today’s launch issue is a ground-up revisit to four handheld games consoles aimed at those looking to write their own games: the Gamebuino, MAKERbuino, Creoqode 2048, and Arduboy. I’ve written about these four devices in the past for a more general audience, but for HackSpace I was free to really dive into what makes them special – and, of course, include all the latest updates and features since the last time they were reviewed.
As with The MagPi, each HackSpace Magazine issue is available on the day of release for free download under the permissive Creative Commons licence. If you’d like to read the launch copy for yourself you can simply download a PDF from the official website, while print copies are available for purchase online and from all good magazine outlets.
The workshop first: organiser Andrew Back got in touch with me shortly before the OSHCamp workshop day, held in Hebden Bridge as part of the annual Wuthering Bytes technology festival, was due to take place. The scheduled soldering workshop was at risk, he explained, as the person due to run it was no longer available. I was happy to help, and I’m pleased to report a great day was had by all assembling Cuttlefish microcontroller kits – despite the use of some particularly ancient soldering irons with tips which appeared to be made of freshly-hewn coal!
The Haynes Retro Arcade Kit feels like a device which could have been in the DIY console shootout, but it wouldn’t have fared well. Designed by Eight Innovation and slapped with the Haynes brand, the Retro Arcade Kit is a fiddly and distinctly unrewarding soldering kit which ends up as a particularly basic version of Pong. The coin activation system is its only redeeming feature: two pieces of thick solid-core wire sit side by side, and are shorted out by an inserted metal coin to start a fresh game. Not an original trick, but one well implemented – if you ignore the terrible instructions and poor build quality.
Syncthing, meanwhile, has been a mainstay of my toolbox for years. An open-source project designed to keep files on two or more computer systems synchronised, Syncthing is built with security and convenience in mind – and works a treat on the Raspberry Pi. Given that I was needing to find a new home for my off-site backups anyway, as my regular provider CrashPlan is ceasing its cheapest product line, it seemed natural to write up the process of turning a Pi and a USB hard drive into an off-site backup destination.
This month’s issue of PC Pro includes a four-way Battle Royale of DIY handheld games consoles, starting with the MAKERbuino and Creoqode 2048 also reviewed in this month’s Custom PC and including the original Gamebuino and Arduboy to complete the round-up.
There’s never been a higher focus on teaching kids to program – not even during the height of the microcomputing boom in the 1980s, when every home had a Spectrum and every school a BBC Model B partially funded by the government’s Computers in Schools initiative – but there’s a risk of turning kids off if all they’re doing is moving sprites around on a screen. To address this, a number of inventors have come up with physical devices to target instead: from the BBC micro:bit, the spiritual successor to the original Acorn-designed BBC Micro, to the handheld consoles in this month’s group test.
Each of the consoles on test have two things in common. The first is obvious: the focus is more on writing your own games, rather than just playing things other people have created. The second lies under the hood: all four consoles on test are based on Atmel microcontrollers and are compatible with the popular Arduino IDE programming environment.
There are more differences than similarities, though. The Creoqode 2048 is the most physically impressive – and imposing – machine on test thanks to its large footprint and bright RGB LED display, but falls down with poor supporting documentation and rebranded off-the-shelf parts sold at a massive markup; the Arduboy is, by contrast, the tiniest on test with a wallet-friendly design but limited capabilities. The Gamebuino has long been one of my favourite Arduino-compatible projects, but the MAKERbuino takes the concept a stage further with small hardware improvements and a shift from a pre-assembled unit to a solder-it-yourself kit using entirely through-hole components.
If you want to know which device walks away as the king of the hill, though, you’ll have to pick up the latest issue of PC Pro either physically at all good newsagents and supermarkets or electronically via Zinio and similar distribution services.
To look at the Mirobot first, it’s no secret that I was eager to put it through its paces. Turtle-style robots, which roll around the floor drawing pictures, were immensely popular in the 80s, and the Mirobot looks to bring the technology bang up to date. Entirely open source, from the circuits to the software, the Mirobot is based around two microcontrollers: an Arduino, which handles the actual robotics, and an ESP8266, which provides Wi-Fi connectivity and handles the user interface and ever-so-smart over-the-air (OTA) flashing capabilities.
The Mirobot screams smart from the moment you open the package: its body is made from laser-cut MDF, and the panels form the packaging itself. Everything is put together without tools, and getting up and running requires no software installation – just a device with a modern browser. Multiple programming languages are available, and an API for those who want to roll their own software. In short, I’m a Mirobot fan – and I’d heartily recommend picking one up if you’ve an interest in open-source robotics or programming for education.
The Kano Complete Computer Kit, on the other hand, comes at education from a very different perspective. Billed somewhat disingenuously as a computer you ‘build,’ the kit is at its heart a speaker and case for a bundle Raspberry Pi alongside a customised operating system which is the project’s true selling point.
The Kano kits have been around for a while now, but the Complete Computer Kit as reviewed is new: the computer side has been refreshed to include the latest Raspberry Pi 3, while the bundle also includes a high-quality but non-touch display which accepts the Kano-cased Pi in its rear. It’s a lovely kit, and the software – which you can download for free and run on your own Raspberry Pi – is phenomenal, but its cost definitely lets it down: at £299 RRP it’s massively overpriced.
Finally, the Arduboy. Crowdfunded and hit by numerous delays on its way to market, the Arduboy is an extremely smart little handheld console based around an Arduino-compatible ATmega microprocessor. Games are written in the Arduino IDE then flashed onto the credit card sized device via USB, and play out on a teeny-tiny little single-colour OLED panel which is sadly prone to bad banding.
The Arduboy is a lovely device, but it’s not the first design I’ve seen – and nor is it my favourite. The Gamebuino, reviewed back in Issue 134, still sits at the top for a number of reasons: it’s cheaper, it has better battery life, and it has a clever system for loading games from a bundled micro-SD card. The Arduboy, by contrast, is slimmer, has a clearer display, but can only carry a single game at a time. When you want to switch games, you’ll need a computer with the Arduino IDE – and that’s a major drawback in a portable gaming device.
All this can be yours, alongside the usual raft of interesting things written by people who aren’t me, at your nearest newsagent, supermarket, or from the comfort of wherever you are now via Zinio and similar digital distribution services.