Custom PC, Issue 202

Custom PC Issue 202This month’s Hobby Tech column opens with a look at the long-delayed but worth-the-wait TBBlue ZX Spectrum Next, moves on to the unique Sega Arcade Pop-Up History from Read Only Memory, and closes on a look at the Raspberry Pi Imager utility.

Issue 202 is not the first time the ZX Spectrum Next, a crowdfunded effort to not only recreate the classic Sinclair machine using modern hardware but to answer the question of what could have been if it weren’t for the microcomputer crash and subsequent sale to Amstrad: the internal hardware was reviewed way back in Issue 176 in the form of the board-only backer reward.

The ZX Spectrum Next is more than just a motherboard, however: its design includes a “toastrack”-inspired chassis and keyboard straight from the drafting board of sadly since-departed former Sinclair industrial designer Rick Dickinson – his last project, it would turn out. The fully-finished hardware, chassis and all, was due to arrive in backers’ hands in January 2018 – but only now, more than two years late, is the hardware finally being delivered.

Thankfully, it’s been worth the wait. Issues with the keyboard’s reliability have been ironed out, errors in the original hardware design resolved, and the firmware which drives the on-board field-programmable gate array (FPGA) updated and tweaked. The 28MHz accelerated mode, missing from the original review, is back, and the custom operating system works smoothly and without issue.

Sega Arcade Pop-Up History is another nostalgia-driven walk down memory lane, but rather than looking at home computers of the 1980s it covers Sega’s “taiken,” or “body sensation,” arcade cabinets – machines which moved to match the on-screen action. The written material is, however, limited: the bulk of the book is given over to card pop-up models of six cabinets, which is a definite first for Hobby Tech.

Finally, the Raspberry Pi Imager. Borrowing shamelessly from Balena’s Etcher, Imager is a tool from the Raspberry Pi Foundation which offers a cross-platform simplified graphical user interface for not only writing disk images to microSD cards but for downloading them too. The flow is just seven or eight clicks long: open Imager, bring up the list of supported operating systems, choose one and confirm, bring up the list of target storage devices and confirm, and flash. There’s even a verification stage, to confirm the image is correctly written – and you can point it at manually-downloaded disk images if your favoured operating system isn’t in the default selection.

All this, and a lot more beside, can be found in Custom PC Issue 202 at all the usual stockists and online from the official website with global delivery.

Custom PC, Issue 197

Custom PC Issue 197This month’s Hobby Tech column takes a look at Argon 40’s revised Argon One – or Argon 1, depending on which bit of the packaging you’re looking at – case for the Raspberry Pi 4, the RISC-V-based Sipeed Longan Nano development board, and Toshi Omagari’s Arcade Game Typography.

First, the Argon 1 Pi 4 case. Externally, this looks a lot like the Argon One reviewed back in Issue 188; internally, though, things have been shifted around to provide support for the latest Raspberry Pi 4 single-board computer – and the brown-outs caused by the smart power and cooling board drawing too much power are now a thing of the past.

As with its predecessor, the Argon 1 Pi 4 is impressively solid and does a great job at cooling the Raspberry Pi 4 by using the aluminium housing as a heatsink – even running a heavy synthetic workload, the temperature didn’t reach the minimum required to activate the built-in PWM-controlled cooling fan. It also adds some neat features, such as a labelled and colour-coded GPIO header, neater cabling through the shifting of audio and video ports to the rear, and a smart power button.

Shortly after the review was completed, but thankfully before the magazine went to press, the power board on the Argon 1 Pi 4 died – thankfully without taking the Raspberry Pi 4 with it. The review was updated accordingly, and since then Argon 40 has been stellar in attempting to resolve the problem – paying to have the faulty board returned for analysis and replacing both the faulty board and the entire unit in order to get things back up and running. While it will be a short while before it’s clear whether the failure was a one-off or not, it’s certainly impossible to fault the company’s customer service ethos.

The Sipeed Longan Nano, supplied by Seeed Studio, is an interesting beast: costing less than $5, the board is based on a low-power RISC-V microcontroller with a breadboard-friendly board design and a built-in low-resolution colour LCD display. For the money, the hardware is absolutely incredible – especially as Seeed has even designed a rough but serviceable acrylic case for the board, bundled at no additional cost.

The software and documentation, however, is definitely an issue. The libraries provided failed in a variety of ways – including an inability to use printf() or open a serial port – and the English documentation is extremely sparse. Particularly lacking is anything to demonstrate the use of the LCD – bar a single example program documented using Chinese in-line comments.

Finally, Arcade Game Typography. I’ve reviewed a lot of retro-computing coffee-table books over the years, but Omagari’s book is the first to concentrate solely on fonts and typography as used in classic arcade games – and given Omagari’s work as a designer for Monotype UK, it’s fair to say he knows his stuff. The result is a fascinating book, and one which is currently available in a limited 1,000-copy hardback print run from Read-Only Memory if the standard paperback isn’t shiny enough for you.

Custom PC Issue 197 is available on supermarket and newsagent shelves now, or can be ordered for global delivery from the official website.

PC Pro, Issue 302

PC Pro Issue 302Following on from my group test of small form factor machines in Issue 297, this month’s PC Pro magazine sees me take the helm of the regular Labs Test once again to put nine more traditional desktop PCs through their paces – with some available for as little as £300 including a Windows 10 Home licence.

The feature follows the usual Labs format: an introduction is followed by a features table listing all the key specifications, including pricing and warranty data, on each of the nine machines on-test; four large focus reviews follow, along with six shorter reviews; there’s a two-page buyer’s guide with hints and tips on getting the most bang for your buck; the View from the Labs opinion editorial; and a full-page feature-in-feature which, this month, takes a tour of the desktop PC’s storied history from the minicomputer era forwards – with special mention, of course, to IBM’s Personal Computer and the horde of ‘IBM Compatibles’ which followed.

Each machine on test was photographed inside and out in my in-house studio, disassembled to check the fit and finish as well as confirm how upgradeable each design is post-purchase, and tested through a gamut of benchmarks including power draw, productivity performance, gaming performance – less of a focus for this Labs than most, owing to the fact many machines are at the very bottom of the budget and designed more for general-purpose computing than blasting aliens – as well as browser performance and disk speed. This Labs also comes with an added bonus: boot timings for each machine, measuring how long it takes each to load Windows ready for use from a cold start.

As always, these group tests wouldn’t be possible without the cooperation of the hardware vendors themselves. My thanks go out to CCL, Palicomp, PC Specialist, QuietPC, Chillblast, Cyberpower, and Currys PC World for their assistance with hardware loans, and also to Box.co.uk for the loan of a system which was unfortunately not able to be included in the group this time around. A special thanks, too, goes to UL Benchmarks and Unigine for the provision of benchmarking software used in the test.

The full feature is available in PC Pro Issue 302, on-shelves now at supermarkets, newsagents, and on the hard drives of the usual digital distribution services.

Custom PC, Issue 194

Custom PC Issue 194My regular Hobby Tech feature provided two opportunities to break out the thermal camera, thanks to a detailed analysis of a range of cooling products for the Raspberry Pi 4 and a review of the Libre Computer Project’s La Frite single-board computer – and there was even time to take a look at Brian Dear’s exhaustive title The Friendly Orange Glow: The Untold Story of the Rise of Cyberculture.

First, La Frite. Funded, as with all Libre Computer Project boards, via crowdfunding, the compact single-board computer is designed to compete with the like of the Raspberry Pi. It certainly has its selling points: there’s a mounting point on the underside for an eMMC storage module, though it uses proprietary mounting holes; there’s a clever midship-mounted Ethernet port to reduce the overall height; and it even comes with the option of a clever two-piece aluminium case that doubles as a heatsink. Sadly, the board’s performance isn’t there, its software support struggles, and despite the name of the organisation its openness is limited to targeting mainstream Linux kernels; the board itself is a proprietary design.

Moving on to the topic of the Raspberry Pi 4, there’s no secret now that the new high-performance processor at its heart runs a little warm. For my analysis of the issue and a look at some potential solutions, a benchmarking workload was executed while temperature and clockspeed were measured and charted – demonstrating handily the loss of performance you get when the system-on-chip begins to heat up.

These data are joined by the same workload while the Raspberry Pi 4 is enjoying the benefits of a range of third-party cooling products: the Pimoroni Heatsink and Fan Shim options, the former running in passive-only and fan-assisted modes and the latter in always-on and software-controlled modes, along with the 52Pi Ice Tower heatsink and fan assembly as supplied by Seeed Studio and running in 5V, 3V3, and wholly passive modes. The temperatures across the run are then charted, while thermal imagery provides a visual insight into how the whole board heats under passive and active cooling.

Finally, The Friendly Orange Glow is a book I’d heartily recommend to anyone interested in the history of a surprising range of modern technologies – from flat-panel plasma displays and multiplayer gaming to Microsoft’s FreeCell. Charting the rise and fall of PLATO, a computer-assisted learning platform now largely forgotten by history, the book is about more than just technology: as its subtitle, The Untold History of the Rise of Cyberculture, suggests, PLATO and those who built and used it were responsible for cultural movements that wouldn’t be repeated elsewhere in the world for decades.

You can pick up the latest issue of Custom PC Magazine at your nearest newsagent, supermarket, or online at the Raspberry Pi Press Store, or grab it in digital form via the usual distribution services.

Custom PC, Issue 189

Custom PC Issue 189This month, my regular Hobby Tech column opens with a look at a RISC-V based not-quite-off-the-shelf personal computer build by AB Open, walks readers through building a weather monitor powered by a Raspberry Pi and a Pimoroni Unicorn HAT, and marvels at the excesses of the computer retail scene in the 1970s and 1980s via David Pleasance’s Commodore: The Inside Story.

First, the PC. The majority of PCs on desks around the world today are based on processors which use the x86 architecture or its 64-bit equivalent; a small handful are based on similar Arm chips to the ones you might find in your smartphone; and an even smaller number are powered by things like Zilog Z80s, MOS 6502s, and Motorola 68000s belonging to people who just don’t like to throw away a perfectly good decades-old system. The system built by AB Open recently, though, is different: it’s based on RISC-V, an open instruction set architecture (ISA) for which anyone can – given time, money, and a fair smattering of expertise – build a chip.

“It might be some time before there’s an off-the-shelf chip that can compete with x86 on raw performance and traditional benchmarks,” AB Open’s Andrew Back, who for full disclosure is a client of mine, admits, “but the open nature of the ISA, and the ecosystem developing around it, is driving a renaissance in novel computer architectures.” By way of proof: a fully-functional Linux-based desktop PC, built in a custom-designed laser-cut chassis, created using the SiFive HiFive Unleashed development board and Microsemi expansion board.

From a PC you can browse the web on to one which flashes a few lights: the Raspberry Pi weather monitor is a remix of a project I published in Issue 153, to use a Pimoroni Unicorn HAT LED matrix to graph energy usage in my home. This time, the same hardware is repurposed to show animated weather icons based on data downloaded from OpenWeatherMap – and, despite the low resolution of the LED matrix, it works an absolute treat.

Finally, Commodore: The Inside Story sounds like it should be an exhaustive history of the company behind one of the world’s biggest-selling home computers. It isn’t. Instead, it’s a two-part affair: the first is a series of personally recollections, presented in a very similar fashion to the stories you might hear if you took author David Pleasance to the pub and asked him about his time working in Commodore’s sales and marketing division; the second is a collection of guest chapters, and as fun as it is reading about orgies in Consumer Electronics Show hotels and drink-driving incidents the second half is, for me, the better half.

All this, and a raft more, can be found at your nearest newsagent or supermarket; the electronic version, meanwhile, is enjoying a brief holiday while background administration relating to its recent switch of publishers takes place.

HackSpace Magazine, Issue 16

HackSpace Magazine Issue 16This month’s HackSpace Magazine includes a pair of my reviews, the first looking at a computer that’s also a ruler – because that’s not only a thing but the second thing of its kind to come from the same designer – and a new set of charitable Top Trumps-style collectable cards.

First, the ruler-computer. Designed by Brads Projects, the Digirule2 is – as the name suggests – a second-generation design of a compact microcomputer which is also a functional ruler. Printed onto a single circuit board and built around a PIC32 microcontroller, the Digirule2 is inspired by the classic MITS Altair 8800: its memory is displayed on a series of LEDs, and is programmed one bit at a time using push-button switches.

Where the Digirule improves on the Altair, aside from being considerably more affordable and not taking up a huge chunk of your desk, is in having memory slots for saving and loading programmes. These slots come pre-loaded with demonstrations ranging from simple reaction games to a neat persistence-of-vision hack, while the edges of the board are printed with measurements – in binary, naturally – in both centimetres and inches.

The cards, meanwhile, are something a little less technical but no less geeky. Designed by 8bitkick and sold by the Centre for Computing History to fund its restoration and preservation works, the Games Consoles Collectable Cards partner high-quality colour images of classic videogame consoles with statistics that can be compared for a nerdy game of Top Trumps. They also partner well with the Home Computers Collectable Cards, an earlier release now repackaged to match, though sadly the two decks use different statistics and thus can’t be combined into a single mega-deck.

You can read both reviews, and a lot more beside, by picking up a copy of HackSpace Magazine Issue 16 from your nearest newsagent or by downloading a copy for free under a Creative Commons licence from the official website.

Custom PC, Issue 187

Custom PC Issue 187This month’s Custom PC is a special one, and not because of anything in my column – though I’d like to think my column is always special – but because it’s the first issue to be published under Raspberry Pi Press rather than Dennis Publishing. It’s immediately obvious that a change has happened: putting Issue 187 next to Issue 186 reveals a considerably thicker tome for the same page count, thanks to vastly improved paper quality and a corresponding boost in print quality.

Between the covers, though, it’s pretty much business as usual – but regular readers should watch out for a survey, due to be published in the next issue or two, which will float some ideas for bringing back classic features or adding new content – with editor Ben Hardwidge unwilling to make any dramatic changes until the readership has had its say.

From background publication details to the column at hand: this month’s Hobby Tech includes a detailed review of a desk calculator – no, really – alongside a look at Netflix’s Bandersnatch interactive film and the 8bitkick Centre for Computing History Games Consoles Collectible Cards set.

First, the calculator. Created by Lofree, a Chinese company known for retrofuturistic designs, the Digit’s claim to fame is the use of mechanical keyswitches with a pleasing ‘click’ as they’re depressed. Beyond that, it’s a fairly sedate devices: surprisingly chunk yet light, and with an LCD display that’s difficult to see at the best of times, the Digit feels like a wasted opportunity. If it had launched with a USB port and doubled as a keypad for those using tenkeyless keyboard layouts, things could have been different.

Bandersnatch, meanwhile, was not a disappointment at all. A feature-length episode of speculative fiction series Black Mirror, Netflix’s highest-profile interactive film yet puts the player in at least partial control of a computer programmer working on the titular game – based, incredibly loosely, on the real-world never-released ‘Megagame’ Bandersnatch from Imagine Software. My look at Bandersnatch focuses on its links to real-world computer history and the experience as a game; elsewhere in the same issue you’ll find a lengthy interview with writer and series co-creator Charlie Brooker, to which I contributed some questions.

Finally, the collectible cards from 8bitkick will be familiar to regular readers: back in Issue 154 I reviewed their vintage computing predecessors. This time around, the topic for the Top Trump-style card game is consoles rather than computers – and they’re now an official product of the Centre for Computing History, with all profits going to support its preservation and education works.

Custom PC Issue 187 is available now from your nearest supermarket, newsagent, while the electronically-published version may take a while later to arrive thanks to the change of publisher.

Custom PC, Issue 185

Custom PC Issue 185In my regular Hobby Tech column this month you’ll find a detailed review of the Raspberry Pi 3 Model A+ single-board computer, another of the ever-so-slightly less-powerful Digirule2, and of Adam Fisher’s exhaustive Valley of Genius: The Uncensored History of Silicon Valley.

First, the Raspberry Pi. The first model to use the A+ form factor – smaller PCB, only one USB port, full-size display (DSI), camera (CSI), and HDMI ports, analogue audio-video (AV) – in the last four years, the Pi 3A+ is an impressive beast for cramming the full performance of the larger, more expensive Pi 3B+ into a smaller form factor. I was concerned, upon first unpacking, that the smaller PCB would undo the good work on the thermal-transfer front that made the Pi 3B+ such a good improvement on the original Pi 3B; a quick test under a thermal imaging camera, though, showed that I was worrying over nothing.

The Digirule2 is a markedly different beast. While it’s a single-board computer, it’s one which is designed more for fun than functionality: built into the form factor of a ruler, complete with inches and centimetres marked in binary along the upper and lower edges, the Digirule2 is inspired by classic machines like the Altair 8800. Press a series of buttons to program a particular memory location; press another button to switch to the next; and press a third to see your program run on the built-in LEDs. One particularly impressive feature is an eight-slot program storage, allowing you to save and load your programs directly on the device – and all without having to hook up your punch-tape reader/writer.

Finally, Adam Fisher’s Valley of Genius is a book in the mould of Fire in the Valley: an attempt to document the rise and, frankly, continued rise of Silicon Valley and the companies it has birthed. Culled from over 200 individual interviews, the book uses direct quotation rather than any attempt to weave a narrative but dodges dryness by weaving multiple subjects’ remembrances into each themed chapter. The final effect is less an interview and more a conversation between some of the industry’s biggest names, from the birth of the mouse right through to the modern age.

To read the full column, pick up Custom PC Issue 185 from your nearest newsagent, supermarket, or electronically via Zinio and similar distribution platforms.

Custom PC, Issue 177

Custom PC Issue 177This month’s Hobby Tech features two different Raspberry Pi add-ons, one designed to get the best possible audio quality out of the popular single-board computer and the other designed to get the best possible audio quality into it, along with a review of Mark Hardisty’s Inlay in tradebook paperback format.

First, the let’s-play-high-quality-audio add-on: the Allo DigiOne. Reviewed in its Player format, which bundles the DigiOne S/PDIF hardware attached on-top (HAT) board with a Raspberry Pi 3, micro-SD card, power supply, and admittedly neat acrylic case – which, unfortunately, makes it really difficult to remove said micro-SD card – the DigiOne is designed to output digital audio over an RCA or BNC connector. Its primary selling point: as-low-as-possible jitter, claimed to be measured at 0.6 picoseconds – though its creators seemingly accusing optical outputs, which the DigiOne lacks, of having 4 nanoseconds of ‘jitter’ when they appear to actually mean ‘delay’ is disappointing.

The Andrea PureAudio Microphone Development Kit, by contrast, is less about the sound that comes out of a Pi and more about what goes into it. A bundling of a cheap off-the-shelf USB soundcard in custom plastic packaging with a PureAudio array microphone – the self-same design Asus used to give away with selected motherboards – the Andrea Electronics bundle originally came to me as the Speech Development Kit, full of promise about how Andrea’s clever audio library would bring crystal clarity to your applications and allow you to quickly and easily build applications you could control with your voice.

Considerable back-and-forth with the company followed, and by the morning on which the column was due with my editor a decision had been made: the Speech Development Kit, which was nothing of the sort and completely failed to deliver on its promises, became the Microphone Development Kit. While still below par – the biggest failing that, unlike the Windows driver that used to be bundled with the Asus version, the clever noise-reducing beam-forming and other-sound-enhancing Linux audio library which is the primary selling point of the kit can only be used in applications you write yourself, and will do nothing for applications like Skype or Audacity – it, at least, now sets a more realistic tone for would-be buyers.

Finally, something for the eyes. The creation of Mark Hardisty, whose A Gremlin in the Works was reviewed back in Issue 168, Inlay is a book about classic game cover art primarily concentrated on the eight-bit era. Where most coffee table books of this type simply reproduce the art as it originally appeared, Hardisty took a more challenging route: the book contains painstaking vector recreations of the original art, minus distracting titles and flashes, producing a derivative work which is clearer and crisper than anything you’ve seen before. My only regret: picking up the cheaper tradebook paperback edition, which lacks the wide format of the hardback edition and thus has less of each cover available for viewing.

All this, and the usual selection of interesting tidbits written by others, is available at your nearest newsagent, supermarket, or electronically via Zinio and similar services.

HackSpace Magazine, Issue 4

Hackspace Issue 4This month’s HackSpace Magazine includes a four-page spread detailing two projects from the talented Daniel Bailey: the Manchester Baby inspired C88 and C3232 homebrew microcomputers.

When one normally talks about ‘building’ a computer, the ‘building’ process is akin to Lego: blocks specifically designed to be compatible are clicked together in a reasonably idiot-proof manner, then an off-the-shelf operating system is installed. Daniel’s C88 and C3232 systems, by contrast, are built from the ground up: systems built around using an 8×8 or 32×32 LED display as memory and running a unique processor, built from scratch on an FPGA, with its own instruction set architecture.

The smaller C88 came first, and the larger and more complex C3232 – designed with a mode which allows it to run software originally written for the early Manchester Small Scale Experimental Machine (SSEM), or Manchester Baby, without modification – served as a magnum opus for the project. Daniel wasn’t done there, though: a final effort produced the Mini C88, a C88-compatible kit powered by the a low-cost Arduino instead of a more expensive FPGA but boasting near-complete compatibility with the original.

While Daniel has yet to release the kit, a simulator provides a hint of what it’s like to use the C88 or Mini C88: programs are entered into the system one bit at a time using physical toggle-switches, then executed for display on the LED matrix. Examples include simple animations, pseudorandom number generation, and mathematical calculations, while the real C88 can also be connected to external hardware via a general-purpose input-output (GPIO) port missing from the Mini C88.

I’ve long been a fan of Daniel’s creations, and am lucky enough to own a Mini C88 of my very own – but even for those who haven’t caught the systems being demonstrated at various Maker Faires and related events, I’d recommend reading the piece to see just how clever the project really is.

You can see the feature in full by downloading the Creative Commons licensed magazine from the official website, or pick up a copy in print from your nearest newsagent or supermarket.