I’ve been doing a lot of work with MicroPython of late, so it made sense to cover the software for Hobby Tech. Developed by Damien George as part of a crowdfunding campaign launched in 2013, MicroPython takes the popular Python programming language and ports it to microcontrollers – both dedicated PyBoard ranges and third-party hardware. It’s also the inspiration for CircuitPython, a port developed by Adafruit and designed with educational use in mind.
The RasPad 3, meanwhile, is a device I wanted to love. Built in an intriguing wedge shape, the kit takes a Raspberry Pi 4 single-board computer and turns it into a touch-screen tablet. The third in the series, and the first supporting the Raspberry Pi 4, the RasPad 3 is a great idea let down by poor execution – everything from a low-quality display and buggy software to dismal battery life and an incredibly noisy fan.
Finally, The Games That Weren’t is the latest coffee table book from Bitmap Books, based on the website of the same name by Frank Gasking. Built around the same core concept as Phil Atkinson’s Delete, The Games That Weren’t looks at video games – and a small number of related hardware projects, like the Commodore 65 – that never made it to market. At 643 pages it’s a hefty tome, but sadly let down by some high-profile absences – the ‘Van Buren’ build of Fallout 3 is present, but Fallout Online is nowhere to be found as just one example – and a woolly approach to research and citation which leans heavily on weasel-words like “it’s thought,” “some sources say,” and “it’s believed.”
My introductory Raspberry Pi book, The Official Raspberry Pi Beginner’s Guide, has now been released in a fourth edition, bringing updates for the Raspberry Pi 4 8GB, Raspberry Pi 400, and new software revisions.
Bundled with every Raspberry Pi Desktop Kit sold, and available in paperback and free-as-in-speech Creative Commons-licensed DRM-free PDF, The Official Raspberry Pi Beginner’s Guide has proven incredibly popular. The latest release includes updates to reflect changes in the Raspberry Pi OS and bundled software, alongside coverage of the all-in-one Raspberry Pi 400 and higher-specification Raspberry Pi 4 8GB.
The new edition is also now available in translation for the first time: As well as the original English edition, The Official Raspberry Pi Beginner’s Guide can now be read in French, German, Italian, and Spanish, with additional translations in the works. As always, my thanks go out to the translation team at Raspberry Pi Press for making that happen.
The Official Raspberry Pi Beginner’s Guide 4th Edition is available to buy now in all the above languages with global delivery from the official website; it can also be downloaded under free-as-in-speech terms as a Creative Commons-licensed PDF file, unencumbered by DRM. For anyone considering picking up a Raspberry Pi 400, a print copy of the book is also bundled in the Raspberry Pi 400 Desktop Kit as well as in the Raspberry Pi 4 Desktop Kit.
The 3D printing feature was born of a personal cost – literally, money I spent after diving head-first into the world of SLA 3D printing having been tempted by a low-cost entry-level printer. While the printer itself cost around £150, I spent as much again on the accessories required to get good results – from resin and cleaning tools to an ultraviolet curing station and the FEP sheets which form the bottom of the resin vat.
While the feature focuses on SLA printing, which uses a resin cured by exposure to ultraviolet light, there are costs associated with the more common FFF 3D printers too – including finding ways to protect the plastic filament they use from moisture.
Any readers of a certain vintage will likely remember the original RISC OS, an operating system developed initially for Acorn’s Archimedes family then for the later Risc PC. While Acorn itself went away, RISC OS didn’t – and the launch of the original Raspberry Pi, powered by Arm technology which started life at Acorn, gave it a shot in the arm.
RISC OS Direct is an effort to take the modern RISC OS and make it approachable for newcomers, rather than experienced RISC-takers. As a result, it includes a selection of applications pre-installed – from word processors to web browsers – and a handy-dandy wallpaper which doubles as a quick-reference guide. More detailed documentation is also provided, including electronic copies of programming manuals, for those who want to dive deeper.
Computing Across America, finally, isn’t a new book: It was published in the 1980s by Steven Roberts, the self-styled “high-tech nomad” who sold his house and possessions to cycle across America on a custom-built “Winnebiko” with little more than a TRS-80 Model 100 microcomputer for company. While now out of print, the title is available to borrow from The Internet Archive – and makes for fascinating, if often salacious, reading.
Custom PC Issue 207 is available now at all good supermarkets, newsagents, and online with global delivery from the official website.
Issue 202 is not the first time the ZX Spectrum Next, a crowdfunded effort to not only recreate the classic Sinclair machine using modern hardware but to answer the question of what could have been if it weren’t for the microcomputer crash and subsequent sale to Amstrad: the internal hardware was reviewed way back in Issue 176 in the form of the board-only backer reward.
The ZX Spectrum Next is more than just a motherboard, however: its design includes a “toastrack”-inspired chassis and keyboard straight from the drafting board of sadly since-departed former Sinclair industrial designer Rick Dickinson – his last project, it would turn out. The fully-finished hardware, chassis and all, was due to arrive in backers’ hands in January 2018 – but only now, more than two years late, is the hardware finally being delivered.
Thankfully, it’s been worth the wait. Issues with the keyboard’s reliability have been ironed out, errors in the original hardware design resolved, and the firmware which drives the on-board field-programmable gate array (FPGA) updated and tweaked. The 28MHz accelerated mode, missing from the original review, is back, and the custom operating system works smoothly and without issue.
Sega Arcade Pop-Up History is another nostalgia-driven walk down memory lane, but rather than looking at home computers of the 1980s it covers Sega’s “taiken,” or “body sensation,” arcade cabinets – machines which moved to match the on-screen action. The written material is, however, limited: the bulk of the book is given over to card pop-up models of six cabinets, which is a definite first for Hobby Tech.
Finally, the Raspberry Pi Imager. Borrowing shamelessly from Balena’s Etcher, Imager is a tool from the Raspberry Pi Foundation which offers a cross-platform simplified graphical user interface for not only writing disk images to microSD cards but for downloading them too. The flow is just seven or eight clicks long: open Imager, bring up the list of supported operating systems, choose one and confirm, bring up the list of target storage devices and confirm, and flash. There’s even a verification stage, to confirm the image is correctly written – and you can point it at manually-downloaded disk images if your favoured operating system isn’t in the default selection.
My Hobby Tech column this month opens with a look at a surprisingly swish programming environment for the Nintendo Switch, of all things, walks through the creation of a power-saving networked display using the Pimoroni Inky wHAT and a Raspberry Pi, and looks at a book which purports to chart the history of Apple Macintosh gaming.
First, the programming environment. Fuze4 Nintendo Switch, available now on the Nintendo eShop, builds on the Fuze BASIC programming language originally developed for the Raspberry Pi and reviewed – alongside its BBC Micro-inspired housings – in Issue 124 and Issue 136. This time around, though, the language is considerably less BASIC and more like a hybrid between BASIC, Python, and a bit of C thrown in for good measure. It’s also less focused on things like sensor reading and GPIO control – for obvious reason – and instead designed specifically for a single task: making games.
There are aspects that need polish – in particular the sharing of created projects, which at present can only be done via Nintendo’s clunky friends-list system – but overall Fuze4 Nintendo Switch is impressive. You’ll want a keyboard, but once you get started it’s easy to build some impressive projects – one demo supplied with the game showcases a fluid 3D engine with dynamic lighting, created in a remarkably short number of lines.
The Inky wHAT project, meanwhile, was largely a means of documenting something I created for my own use: an electrophoretic display that would display the output of the schedule printer I detailed in Issue 183 without needing to print on physical paper. There’s a twist, too: after finding that the only box-frame available that would fit the project depth-wise was too large, I created a mock-up of an Amiga Workbench desktop to frame the smaller Inky wHAT display – and the effect is surprisingly convincing.
Finally, Richard Moss’ The Secret History of Mac Gaming was a pleasure to read, though a few aspects of Apple’s history are presented from the eyes of a fanboy rather than a historian. Switching between recollection, research, interview content, and contributed material, the book does a great job of documenting the largely-forgotten history of gaming on Apple Macs – though it could have benefited from another editing and layout pass, in particular to avoid the recurring issue where screenshots either appear out-of-order or without any reference in the text.
As always, the latest Custom PC Magazine is available from all good newsagents and supermarkets, or can be ordered for worldwide delivery from Raspberry Pi Press.
Following on from releasing the world’s first magazine with a computer on the cover, for which I provided the launch documentation that made up the historic MagPi Magazine Issue 40, Raspberry Pi Press has done it again: Its new publication, Get Started with Raspberry Pi, once again includes a cover-mounted computer – this time the more powerful Raspberry Pi 3 Model A+ – along with a case and pre-loaded microSD card with adapter.
The book, as its name suggests, is designed for absolute beginners to the Rasbperry Pi – but it’s not a replacement for my Official Raspberry Pi Beginner’s Guide, now in its third edition. Instead, it offers a broader but shallower overview of what the Raspberry Pi can do – starting with setting it up and moving on to both hands-on projects and an overview of community projects and third-party add-on hardware.
Inside Get Started with Raspberry Pi you’ll find a range of contributors’ work, including of course my own: The set-up guide and instructions on using the Raspbian desktop and other software, much taken from the Official Raspberry Pi Beginner’s Guide, bear my hallmark; the book also republishes the Raspberry Pi 3 Model A+ launch feature I wrote for The MagPi Magazine Issue 76, which includes an overview of the device, detailed benchmarking including how it relates to ever other model in the Raspberry Pi range, and an interview with its creators.
Those looking to get the bundled Raspberry Pi 3 Model A+ will need to head to their nearest supermarket, newsagent, or order a copy with free worldwide delivery from the Raspberry Pi Press Store; as with most Raspberry Pi Press publications, Get Started with Raspberry Pi is also available for free download under a Creative Commons licence – though, obviously, the download doesn’t include the cover-mounted computer!
The latest version of my beginner-focused Raspberry Pi book, The Official Raspberry Pi Beginner’s Guide, is now available – and it brings with it a major change to the projects included within.
The Second Edition release of the book concentrated on bringing the popular publication – bundled with all Raspberry Pi Desktop Kits – up-to-date for the release of the Raspberry Pi 4 and the Raspbian ‘Buster’ operating system. This Third Edition, meanwhile, migrates the programming and electronics projects to newer versions of their respective development environments: Scratch 3 and the Thonny IDE.
Thonny, the default integrated development environment for Python programs, is largely just a visual change: the latest version of the software simplifies the user interface compared to earlier releases, so all instructions and screenshots in the book have been updated accordingly.
Scratch 3 is a bigger shift. As well as coming with a refreshed user interface, Scratch 3 changes certain core aspects of its operation compared to Scratch 2 – with the result that Scratch 2 programs aren’t guaranteed to work within Scratch 3 without modification. This Third Edition updates all the Scratch-based projects to ensure they work correctly in Scratch 3, complete with all-new instructions.
The Official Raspberry Pi Beginner’s Guide Third Edition also includes a number of other improvements, from updates for other new and changed software through to a few minor errata from earlier editions.
The Official Raspberry Pi Beginner’s Guide Third Edition is available now from all good bookshops and e-tailers, while a free PDF copy can be downloaded from the MagPi Magazine website – or you can order a print copy for international delivery.
This week saw the release of the Raspberry Pi 4, first in a new generation of single-board computers from the not-for-profit Raspberry Pi Foundation. As is usual for the launches, I was approached by The MagPi Magazine – the Foundation’s official publication – to prepare coverage for the launch, including interviews, imagery, and a wealth of benchmarks.
My coverage for the magazine, spread across a whopping 12 pages, begins with a high-resolution hero shot of the board with macro-image call-outs for its key features and components – including the new USB Type-C power connector, BCM2711B0 system-on-chip, and shiny dual-micro-HDMI video outputs capable of driving high-resolution 4K displays.
Next, there’s an interview with Foundation co-founder Eben Upton covering everything from the reason the board is available now when a 2020 launch had previously been suggested, how it can potentially replace a desktop PC in a range of environments, backwards compatibility with the existing Raspberry Pi ecosystem, and a hidden Easter Egg on the PCB – only accessible to those brave or foolhardy enough to unsolder the USB connector.
The benchmarking section, spread across four pages, marks a departure from previous launches: this time around I pulled the focus away from synthetic benchmarks, though the classic Linpack still makes an appearance if only to demonstrate how the Arm processors’ NEON extensions can dramatically improve performance, in favour of a variety of real-world workloads: image editing with the GIMP, file compression with bzip2 and lbzip2, browser performance in Chromium, and gaming performance with OpenArena, alongside USB, Ethernet, and Wi-Fi throughputs. In all cases, the workloads are entirely reproducible: all packages used for the real-world workloads are available at launch in the Raspbian Buster software repositories. If four pages isn’t enough, additional benchmarks are available on my Medium post.
As usual, the benchmarking also includes a thermal analysis: images of the Raspberry Pi 4 and its immediate predecessor the Raspberry Pi 3 Model B+ were taken after a ten-minute CPU-heavy workload using a Flir thermal imaging camera, the data processed to a fixed temperature scale of 22-80°C to avoid noise from ambient surfaces, then overlaid on an edge-enhanced high-resolution visible-light image of their respective boards using a high-contrast rainbow colour palette. These images represent a fair amount of work, but there’s no better way to see both how hot the Pis get under continuous load and which components are responsible for that heat – not to mention how effective the design is at bleeding the heat off through the PCB, something with which the older Raspberry Pi models with plastic-encased chips have struggled.
Finally, the piece closes with a two-page interview with Simon Long on the new Raspbian ‘Buster’ operating system – launching ahead of the upstream Debian 10 ‘Buster’ release, interestingly – and its revised, flatter user interface. While much of the under-the-hood work for Buster was to get it ready for the Raspberry Pi 4 – previous Raspbian releases won’t work on the new board – it’s also available for older Raspberry Pi models, and comes with some convincing reasons to upgrade along with a handful of software compatibility issues that offer a reason to hang fire.
As always, The MagPi Issue 83 is available to buy in print format from all good newsagents, supermarkets, and book sellers; a free digital copy, released under the Creative Commons Attribution-ShareAlike-NoCommercial licence, is also available from the official website.
While today’s big news is the launch of the Raspberry Pi 4 single-board computer – which I have treated to a wealth of benchmarks over on Medium – it comes with a supporting product release: the second edition of the popular Official Raspberry Pi Beginner’s Guide, updated for the new hardware.
Inside the book, which is being made available for purchase in a print edition and for free download and redistribution under the Creative Commons Attribution-ShareAlike-NoCommercial licence, the content has been overhauled and updated for the Raspberry Pi 4 and latest Raspbian ‘Buster’ operating system. From the two HDMI ports to the new USB Type-C power connector, all imagery and instructions are bang up-to-date for today’s new hardware release.
The Official Raspberry Pi Beginner’s Guide 2nd Edition is also being bundled with the Raspberry Pi 4 as part of the Raspberry Pi Foundation’s official starter pack: those opting to buy their Pi that way will receive the Raspberry Pi 4, microSD with NOOBS and Raspbian ‘Buster’ pre-loaded, power supply, case, keyboard, and mouse, plus a printed copy of the book to help get them started.
As with the first edition, there’s more to the book than just plugging it in and clicking around the Raspbian desktop: you’ll find step-by-step instructions for programming in Scratch and Python, hardware projects for the Raspberry Pi’s GPIO port, and instructions and examples which use the Sense HAT and Camera Module accessories.
The book is available now in print from all good bookshops and Raspberry Pi resellers, in the Raspberry Pi Store in Cambridge, or can be downloaded for free under the Creative Commons licence on the official Raspberry Pi website.
This month’s Hobby Tech column takes a look at Nvdia’s first-ever entry into the maker market with the Jetson Nano, guides the reader through assisting the Internet Archive with its Sisyphean task, and takes a look at the Xiaomi Wowstick cordless screwdriver.
First, Nvidia’s offering. While the original Jetson TK1 single-board computer was sold through the since-departed high-street electronics outlet Maplin in the UK, its near-£200 price tag meant it wasn’t of much interest to the pocket-money shopper. Its successors in the Jetson family have been successively more expensive, culminating in the £1,199 Nvidia Jetson AGX Xavier reviewed last month. The Jetson Nano, by contrast, is just £95 – £101.50 if you include shipping – and is specifically aimed at makers and tinkerers.
The board uses a system-on-module (SOM) on carrier design, dominated by a massive heatsink. Although it’s perfectly possible to view the device as a souped-up and considerably more expensive Raspberry Pi, general-purpose computing isn’t Nvidia’s primary market: instead, it’s aiming to bring a new generation of developers into the CUDA GPU-accelerated computing ecosystem by using the Jetson Nano as a jumping-off point for deep learning and machine intelligence projects, including its own Jetbot autonomous robot platform.
The guide, meanwhile, walks the reader through using almost any PC to assist the Internet Archive with its goal of storing all the world’s information for immediate retrieval. Written as I was firing up a Warrior – the name given by the Archive Team to its distributed data capture systems – to assist with the archiving of the last bits of Google+ before its closure, the step-by-step instructions will let anyone contribute to the not-for-profit effort.
Finally, the Wowstick comes from a company better known in the UK for its cut-price smartphones: Xiaomi. Designed, as with much of the company’s output, to give a premium feel, the USB-rechargeable electric screwdriver is aimed at fine electronics work rather than flat-pack assembly – and does a surprisingly good job of it. Only limited torque for locked-down or larger screws and a terrible case whose tiny magnets are improperly attached let the bundle down.
For the full run-down on all this and more you can pick up Custom PC Issue 191 from your nearest newsagent or supermarket, or snag a digital copy from Zinio or similar services. Alternatively, a new subscription offer will get you the next three issues for just £5 – renewing at £25 every six issues if you don’t cancel beforehand.