First, the Arduboy FX. Reviewed back in Issue 162, the original Arduboy was a compact credit card-style eight-bit games console designed for use with the Arduino IDE. The idea: to encourage kids to learn programming and write their own games. Its size impressed, but a low-quality screen let it down – as did the inability to load more than one game at a time, severely hurting its portability.
The Arduboy FX fixes one of those two problems, by adding a flash chip which comes loaded with over 200 games and utilities. When switched on, the new Arduboy FX boots into a loader. Pick a game from the loader and it’s flashed automatically, ready for play. It works a treat, but sadly the screen is just as troublesome as before.
2600 Magazine, meanwhile, is a counterculture classic. Launched in 1984 as a newsletter for the established phone phreak and burgeoning computer hacking communities, it’s been running ever since – which makes the offer of a lifetime subscription for just $260, in place since the early days and uncorrected for inflation, a bargain.
It’s a double bargain these days, as your $260 gets you not only every single annual digest of the now-quarterly publication delivered in DRM-free digital form but every issue that has ever been published too. While you’re unlikely to be able to turn the older tutorials into free phone calls any more – at least, unless you find somewhere still running on a crossbar exchange – they provide fascinating glimpses into the history of the culture.
Finally, Bolt Industries’ PCB rules are exactly what they sound like: rulers made out of printed circuit boards. They’re not merely for measuring, however, but provide reference for everything from microcontroller pinouts – including the Raspberry Pi RP2040, on the latest revision – to Ohm’s Law.
All this, and more, can be found on the shelves of your nearest newsagent, supermarket, or online with global delivery – or is available for DRM-free download, free of charge, as part of a time-limited offer.