What’s all this?

Question MarkThis is a portfolio site for Gareth Halfacree, the former systems administrator currently earning a living as a full-time technology journalist and technical author. You may know him from his best-selling books the Raspberry Pi User Guide, The Official Raspberry Pi Beginner’s Guide, and the Official BBC micro:bit User Guide, or his contributions to national magazines, radio programmes, and publications including Imagine Publishing’s Genius Guide and Tips, Tricks, Apps & Hacks series – or even his eponymous “Gareth Halfacree’s Hobby Tech” feature, a five-page spread in Raspberry Pi Press’ Custom PC Magazine each month.

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Custom PC, Issue 196

Custom PC Issue 196My Hobby Tech column this month opens with a look at a surprisingly swish programming environment for the Nintendo Switch, of all things, walks through the creation of a power-saving networked display using the Pimoroni Inky wHAT and a Raspberry Pi, and looks at a book which purports to chart the history of Apple Macintosh gaming.

First, the programming environment. Fuze4 Nintendo Switch, available now on the Nintendo eShop, builds on the Fuze BASIC programming language originally developed for the Raspberry Pi and reviewed – alongside its BBC Micro-inspired housings – in Issue 124 and Issue 136. This time around, though, the language is considerably less BASIC and more like a hybrid between BASIC, Python, and a bit of C thrown in for good measure. It’s also less focused on things like sensor reading and GPIO control – for obvious reason – and instead designed specifically for a single task: making games.

There are aspects that need polish – in particular the sharing of created projects, which at present can only be done via Nintendo’s clunky friends-list system – but overall Fuze4 Nintendo Switch is impressive. You’ll want a keyboard, but once you get started it’s easy to build some impressive projects – one demo supplied with the game showcases a fluid 3D engine with dynamic lighting, created in a remarkably short number of lines.

The Inky wHAT project, meanwhile, was largely a means of documenting something I created for my own use: an electrophoretic display that would display the output of the schedule printer I detailed in Issue 183 without needing to print on physical paper. There’s a twist, too: after finding that the only box-frame available that would fit the project depth-wise was too large, I created a mock-up of an Amiga Workbench desktop to frame the smaller Inky wHAT display – and the effect is surprisingly convincing.

Finally, Richard Moss’ The Secret History of Mac Gaming was a pleasure to read, though a few aspects of Apple’s history are presented from the eyes of a fanboy rather than a historian. Switching between recollection, research, interview content, and contributed material, the book does a great job of documenting the largely-forgotten history of gaming on Apple Macs – though it could have benefited from another editing and layout pass, in particular to avoid the recurring issue where screenshots either appear out-of-order or without any reference in the text.

As always, the latest Custom PC Magazine is available from all good newsagents and supermarkets, or can be ordered for worldwide delivery from Raspberry Pi Press.

Get Started with Raspberry Pi

Get Started with Raspberry PiFollowing on from releasing the world’s first magazine with a computer on the cover, for which I provided the launch documentation that made up the historic MagPi Magazine Issue 40, Raspberry Pi Press has done it again: Its new publication, Get Started with Raspberry Pi, once again includes a cover-mounted computer – this time the more powerful Raspberry Pi 3 Model A+ – along with a case and pre-loaded microSD card with adapter.

The book, as its name suggests, is designed for absolute beginners to the Rasbperry Pi – but it’s not a replacement for my Official Raspberry Pi Beginner’s Guide, now in its third edition. Instead, it offers a broader but shallower overview of what the Raspberry Pi can do – starting with setting it up and moving on to both hands-on projects and an overview of community projects and third-party add-on hardware.

Inside Get Started with Raspberry Pi you’ll find a range of contributors’ work, including of course my own: The set-up guide and instructions on using the Raspbian desktop and other software, much taken from the Official Raspberry Pi Beginner’s Guide, bear my hallmark; the book also republishes the Raspberry Pi 3 Model A+ launch feature I wrote for The MagPi Magazine Issue 76, which includes an overview of the device, detailed benchmarking including how it relates to ever other model in the Raspberry Pi range, and an interview with its creators.

Those looking to get the bundled Raspberry Pi 3 Model A+ will need to head to their nearest supermarket, newsagent, or order a copy with free worldwide delivery from the Raspberry Pi Press Store; as with most Raspberry Pi Press publications, Get Started with Raspberry Pi is also available for free download under a Creative Commons licence – though, obviously, the download doesn’t include the cover-mounted computer!

The Official Raspberry Pi Beginner’s Guide, 3rd Edition

The Official Raspberry Pi Beginner's Guide Third EditionThe latest version of my beginner-focused Raspberry Pi book, The Official Raspberry Pi Beginner’s Guide, is now available – and it brings with it a major change to the projects included within.

The Second Edition release of the book concentrated on bringing the popular publication – bundled with all Raspberry Pi Desktop Kits – up-to-date for the release of the Raspberry Pi 4 and the Raspbian ‘Buster’ operating system. This Third Edition, meanwhile, migrates the programming and electronics projects to newer versions of their respective development environments: Scratch 3 and the Thonny IDE.

Thonny, the default integrated development environment for Python programs, is largely just a visual change: the latest version of the software simplifies the user interface compared to earlier releases, so all instructions and screenshots in the book have been updated accordingly.

Scratch 3 is a bigger shift. As well as coming with a refreshed user interface, Scratch 3 changes certain core aspects of its operation compared to Scratch 2 – with the result that Scratch 2 programs aren’t guaranteed to work within Scratch 3 without modification. This Third Edition updates all the Scratch-based projects to ensure they work correctly in Scratch 3, complete with all-new instructions.

The Official Raspberry Pi Beginner’s Guide Third Edition also includes a number of other improvements, from updates for other new and changed software through to a few minor errata from earlier editions.

The Official Raspberry Pi Beginner’s Guide Third Edition is available now from all good bookshops and e-tailers, while a free PDF copy can be downloaded from the MagPi Magazine website –  or you can order a print copy for international delivery.

PC Pro, Issue 302

PC Pro Issue 302Following on from my group test of small form factor machines in Issue 297, this month’s PC Pro magazine sees me take the helm of the regular Labs Test once again to put nine more traditional desktop PCs through their paces – with some available for as little as £300 including a Windows 10 Home licence.

The feature follows the usual Labs format: an introduction is followed by a features table listing all the key specifications, including pricing and warranty data, on each of the nine machines on-test; four large focus reviews follow, along with six shorter reviews; there’s a two-page buyer’s guide with hints and tips on getting the most bang for your buck; the View from the Labs opinion editorial; and a full-page feature-in-feature which, this month, takes a tour of the desktop PC’s storied history from the minicomputer era forwards – with special mention, of course, to IBM’s Personal Computer and the horde of ‘IBM Compatibles’ which followed.

Each machine on test was photographed inside and out in my in-house studio, disassembled to check the fit and finish as well as confirm how upgradeable each design is post-purchase, and tested through a gamut of benchmarks including power draw, productivity performance, gaming performance – less of a focus for this Labs than most, owing to the fact many machines are at the very bottom of the budget and designed more for general-purpose computing than blasting aliens – as well as browser performance and disk speed. This Labs also comes with an added bonus: boot timings for each machine, measuring how long it takes each to load Windows ready for use from a cold start.

As always, these group tests wouldn’t be possible without the cooperation of the hardware vendors themselves. My thanks go out to CCL, Palicomp, PC Specialist, QuietPC, Chillblast, Cyberpower, and Currys PC World for their assistance with hardware loans, and also to Box.co.uk for the loan of a system which was unfortunately not able to be included in the group this time around. A special thanks, too, goes to UL Benchmarks and Unigine for the provision of benchmarking software used in the test.

The full feature is available in PC Pro Issue 302, on-shelves now at supermarkets, newsagents, and on the hard drives of the usual digital distribution services.

Custom PC, Issue 195

Custom PC Issue 195This month’s Hobby Tech column opens on an interview with Ryan Brown on the impressive Quarter Arcades miniature fully-licensed reproduction arcade cabinets, moves on to a review of the RISC-V-based Seeed Studio Grove AI HAT for the Raspberry Pi, and closes with a look at Pimoroni’s clever Inky wHAT electrophoretic display.

First, the interview. Answering the important question first, Brown admitted that “the pun certainly helps” when it came to deciding to what scale the Quarter Arcades cabinets should be produced: each carefully-designed reproduction, modelled on real period-appropriate cabinets, is built to a quarter scale both as a means of having it sit nicely on a desk and of providing a name which echoes the most commonly-required coin of US arcade cabinets.

While the Quarter Arcade range is currently limited to licensed properties including Pac-Man and Galaga, Brown has indicated there’s potential there to expand: “Starting with the most beloved classics really helps us open doors to other, more niche arcade games, and even potentially games that never reached the arcade.”

The Seeed Studio Grove AI HAT, by contrast, was an undeniable disappointment. Based on the Kendryte K210 system-on-chip, which uses the RISC-V instruction set architecture and includes a co-processor designed to accelerate artificial intelligence workloads, the AI HAT can be used as a stand-alone development board or attached on top of a Raspberry Pi – but in the latter mode is almost entirely divorced from the Pi itself, to the point where it’s not even possible to program the AI HAT without detaching it again and connecting it to a more traditional PC.

Finally, the Inky wHAT. Another Raspberry Pi HAT (Hardware Attached on Top) board, the Inky wHAT offers a 4.2″ electrophoretic display in three colours: red, black, and white in the model reviewed, with a yellow variant available alongside a slightly cheaper black-and-white two-colour version. Forming the heart of a project which will appear in next month’s magazine, the Inky wHAT impressed – though it would be nice to see the price drop a little, given how cheap full-colour though considerably more power-hungry LCD panels are these days.

Custom PC Issue 195 is available now at all good supermarkets, newsagents, and digitally through the usual outlets.

Custom PC, Issue 194

Custom PC Issue 194My regular Hobby Tech feature provided two opportunities to break out the thermal camera, thanks to a detailed analysis of a range of cooling products for the Raspberry Pi 4 and a review of the Libre Computer Project’s La Frite single-board computer – and there was even time to take a look at Brian Dear’s exhaustive title The Friendly Orange Glow: The Untold Story of the Rise of Cyberculture.

First, La Frite. Funded, as with all Libre Computer Project boards, via crowdfunding, the compact single-board computer is designed to compete with the like of the Raspberry Pi. It certainly has its selling points: there’s a mounting point on the underside for an eMMC storage module, though it uses proprietary mounting holes; there’s a clever midship-mounted Ethernet port to reduce the overall height; and it even comes with the option of a clever two-piece aluminium case that doubles as a heatsink. Sadly, the board’s performance isn’t there, its software support struggles, and despite the name of the organisation its openness is limited to targeting mainstream Linux kernels; the board itself is a proprietary design.

Moving on to the topic of the Raspberry Pi 4, there’s no secret now that the new high-performance processor at its heart runs a little warm. For my analysis of the issue and a look at some potential solutions, a benchmarking workload was executed while temperature and clockspeed were measured and charted – demonstrating handily the loss of performance you get when the system-on-chip begins to heat up.

These data are joined by the same workload while the Raspberry Pi 4 is enjoying the benefits of a range of third-party cooling products: the Pimoroni Heatsink and Fan Shim options, the former running in passive-only and fan-assisted modes and the latter in always-on and software-controlled modes, along with the 52Pi Ice Tower heatsink and fan assembly as supplied by Seeed Studio and running in 5V, 3V3, and wholly passive modes. The temperatures across the run are then charted, while thermal imagery provides a visual insight into how the whole board heats under passive and active cooling.

Finally, The Friendly Orange Glow is a book I’d heartily recommend to anyone interested in the history of a surprising range of modern technologies – from flat-panel plasma displays and multiplayer gaming to Microsoft’s FreeCell. Charting the rise and fall of PLATO, a computer-assisted learning platform now largely forgotten by history, the book is about more than just technology: as its subtitle, The Untold History of the Rise of Cyberculture, suggests, PLATO and those who built and used it were responsible for cultural movements that wouldn’t be repeated elsewhere in the world for decades.

You can pick up the latest issue of Custom PC Magazine at your nearest newsagent, supermarket, or online at the Raspberry Pi Press Store, or grab it in digital form via the usual distribution services.

Raspberry Pi Geek, Issue 09-10/2019

Raspberry Pi Geek Issue 09-10/2019The launch of the new Raspberry Pi 4 single-board computer brought with it, as usual, my detailed analysis over on Medium. The post has drawn considerable interest, in particular the benchmarking and thermal imagery aspects. German publisher Computec got in touch shortly after publication to ask if they could licence the post for translation and republication in the local enthusiast magazine Raspberry Pi Geek – and that issue is on shelves now.

Effectively a blow-by-blow recreation of the Medium post, translated and reformatted for the confines of a paper magazine, the seven-page feature walks through what’s new in the design, carries out numerous benchmark tests from synthetic and real-world performance workloads to power draw and – as has become a signature of mine – high-quality thermal imagery showing just where the extra power demanded by the Raspberry Pi 4 is going on the board.

Each benchmark includes a graph for easy at-a-glance performance comparisons between the new model and every version back to the original launch Model B. High-quality photography of the board and its various components are also featured, and have translated particularly well to the page.

Raspberry Pi Geek Issue 09-10/2019 is on shelves now in Germany, and is also available from Computec’s online outlet.

Custom PC, Issue 193

Custom PC Issue 193My Hobby Tech column focuses this month on the Raspberry Pi 4, the amazingly inexpensive M5Stick-C microcontroller platform, and Zach Barth’s game design retrospective Zach-Like.

The column opens with the Raspberry Pi 4 review, a two-page look at the layout, features, functionality, and performance of the latest single-board computer from the Raspberry Pi Foundation. As always, there’s plenty of photography – including thermal imagery, using an in-house process I developed to get the most detail possible by combining visible light and infrared photography into a single print-resolution image.

My look at the M5Stick-C, part of the M5Stack family of products, needs no such clever photography – though there is a shot of the device on my wrist, thanks to a bundled watch strap mount. Designed around the low-cost ESP32 microcontroller the M5Stick-C includes buttons, a full-colour screen, Wi-Fi and Bluetooth connectivity, LEDs, a range of sensors, a built-in battery chargeable over USB Type-C, and the aforementioned watch strap plus a wall-mount bracket, LEGO-compatible mounting bracket, and even a built-in magnet – and all for under £10 excluding VAT. It may not be perfect, but it’s certainly cheap enough.

Cheaper, though, is Zach-Like, a collection of game design documents charting the early days of Zach Barth and his company Zachtronics. Initially available as a limited-run print edition on crowdfunding site Kickstarter, Zach-Like is now available as a free electronic download on Steam in PDF format – and comes with a huge selection of bonus content, including playable versions of several unreleased games and prototypes. At £10, Zach-Like would be a bargain; for free, it’s astonishing.

You’ll find the full column, and a lot more, in Custom PC Issue 193 at your nearest supermarket, newsagent, or on any one of a selection of digital distribution platforms.

PC Pro, Issue 298

PC Pro Issue 298The big news of the last few weeks has, of course, been the launch of the Raspberry Pi 4 single-board computer – covered in considerable detail in my benchmark piece over on Medium. To support its in-house review coverage, PC Pro Magazine commissioned me to come up with project ideas that take full advantage of the Raspberry Pi 4’s new capabilities.

The first of a new family of Raspberry Pi products designed to do away with some of the biggest criticisms levelled at earlier models, the Raspberry Pi 4 includes a significantly more powerful processor, improved graphics capabilities, dual-4K video output and hardware H.265 4K video decoding, up to 4GB of RAM, true gigabit Ethernet networking, and two USB 3.0 ports sharing a high-speed PCI Express link back to the Broadcom BCM2711B0 system-on-chip (SoC) at the board’s heart.

My feature covers how these new capabilities can be used in a variety of real-world use-cases, from acting as a desktop replacement for lightweight browsing and productivity use to a low-power 4K-capable home cinema system. The new USB 3.0 ports are perfectly suited to turning a couple of external hard drives into a low-cost network-attached storage (NAS) system, while the improved graphics make gaming more tempting.

There’s even something for the enterprise crowd to sink its teeth into: the dual display capabilities mean that the Raspberry Pi 4 is perfect for digital signage, Citrix support on day one turns it into a dual-screen thin client, and the more powerful networking can be combined with a USB 3.0 Ethernet adapter to create an energy-efficient router, firewall, or other network appliance.

For the full low-down on what the Raspberry Pi 4’s new features could do for you, pick up the latest PC Pro from your nearest supermarket, newsagent, or digitally via Pocketmags or similar services.