Custom PC, Issue 207

Custom PC Issue 207This month’s Hobby Tech column for Custom PC Magazine takes a look at the hidden costs of stereolithographic (SLA) 3D printing, the RISC OS Direct operating system for the Raspberry Pi, and Steven K. Roberts’ classic memoir Computing Across America.

The 3D printing feature was born of a personal cost – literally, money I spent after diving head-first into the world of SLA 3D printing having been tempted by a low-cost entry-level printer. While the printer itself cost around £150, I spent as much again on the accessories required to get good results – from resin and cleaning tools to an ultraviolet curing station and the FEP sheets which form the bottom of the resin vat.

While the feature focuses on SLA printing, which uses a resin cured by exposure to ultraviolet light, there are costs associated with the more common FFF 3D printers too – including finding ways to protect the plastic filament they use from moisture.

Any readers of a certain vintage will likely remember the original RISC OS, an operating system developed initially for Acorn’s Archimedes family then for the later Risc PC. While Acorn itself went away, RISC OS didn’t – and the launch of the original Raspberry Pi, powered by Arm technology which started life at Acorn, gave it a shot in the arm.

RISC OS Direct is an effort to take the modern RISC OS and make it approachable for newcomers, rather than experienced RISC-takers. As a result, it includes a selection of applications pre-installed – from word processors to web browsers – and a handy-dandy wallpaper which doubles as a quick-reference guide. More detailed documentation is also provided, including electronic copies of programming manuals, for those who want to dive deeper.

Computing Across America, finally, isn’t a new book: It was published in the 1980s by Steven Roberts, the self-styled “high-tech nomad” who sold his house and possessions to cycle across America on a custom-built “Winnebiko” with little more than a TRS-80 Model 100 microcomputer for company. While now out of print, the title is available to borrow from The Internet Archive – and makes for fascinating, if often salacious, reading.

Custom PC Issue 207 is available now at all good supermarkets, newsagents, and online with global delivery from the official website.

Custom PC, Issue 206

Custom PC, Issue 206This month’s Hobby Tech feature takes a look at the recently-unearthed Nine Tiles prototype ROM for the ZX Spectrum by installing it on a ZX Spectrum Next, dramatically improves the flexibility of the FLIR ETS320 thermal inspection camera, and pores over classic computer commercials courtesy of coffee-table tome Do You Compute?.

First, the prototype ROM. In my review of the ZX Spectrum Next in Custom PC Issue 202, I mentioned that it’s possible to create new “machine personalities” – both by replacing the read-only memory (ROM) files used in Spectrum mode and by loading new cores onto the FPGA at the machine’s heart. Shortly prior to the ZX Spectrum Next’s launch, the Centre for Computing History received a trove of artefacts from Nine Tiles – including a prototype ZX Spectrum which was used to develop a ROM which never actually made it onto the publicly-launched machines.

The Centre had negotiated to make the ROM image available for free download for educational and academic purposes, which gave me an opportunity to load the ROM onto the ZX Spectrum Next and create the Nine Tiles Prototype as a usable machine personality. What followed was a process of debugging and reverse-engineering in order to make the ROM functional on the Next – a process which, I’m pleased to say, was wholly successful.

The FLIR ETS320, meanwhile, was reviewed back in Issue 201 – and one of my biggest complaints was its incredibly short focal length, meaning that it is only possible to analyse a very small part of a given circuit board under the thermal sensor. While the camera platform is capable of rising up, anything above 70mm away from the device on test is too blurry to be of use – unless, that is, you take advantage of a 3D-printed tool to manually adjust focus. The improvement is stark, as thermal images published in the piece demonstrate.

Finally, Do You Compute? is a book which looks not at the history of computing but at the history of selling computing – specifically, as the subtitle makes clear, “from the Atomic Age to the Y2K bug.” Put together by Ryan Mungia and Steven Heller, the book is a fantastic chronological walk through the shift in computers being for governments and big businesses to any businesses and eventually the home user.

It also has a major flaw, and it’s not one caused by the authors: Apple, for reasons unspecified, declined to provide permission for its adverts to be reproduced in the book. With Apple having been at the very forefront of the personal computing revolution, and well-known for iconic adverts from its 1984 Superbowl commercial to “Think Different” and “Rip Mix Burn,” it leaves a real hole in the book.

Custom PC Issue 206 is available now in supermarkets, newsagents, and online with global delivery via the official website.

Custom PC, Issue 205

Custom PC Issue 205This month’s Hobby Tech column opens with a look at the Raspberry Pi High Quality (HQ) Camera Module, Seeed Studio’s impressively feature-packed Wio Terminal development board, and Read Only Memory’s follow-up to game developer interview collection Britsoft, Japansoft.

First the Raspberry Pi HQ Camera Module. The third full revision of the Camera Serial Interface (CSI)-connected low-cost camera add-on for Raspberry Pi and compatible single-board computers – after the original Raspberry Pi Camera Module was replaced with a higher-quality Sony sensor upgrade – the HQ Camera Module is built around a 12.3-megapixel Sony IMX477 sensor, offering increased resolution and improved low-light performance.

The biggest change, though, is that the lens has gone: Instead of a small plastic lens pre-fitted to the sensor, the HQ Camera Module accepts C- and CS-mount lenses – the same type of lens you’d find for security camera sensors. Two lenses make up the official offerings – a 6mm wide-angle and a 16mm telephoto – with third parties selling various alternatives including microscope-style macro lenses.

The Wio Terminal has a sensor of its own, but it’s not a camera: it’s an almost-all-in-one development board built around Microchip’s ATSAMD51 system-on-chip. Packed into a plastic housing with 2.4″ 320×240 colour LCD, the development board includes buttons, joystick, buzzer, LED, light sensor, and an infrared emitter – but, oddly, no battery, which needs to be added using an external accessory which considerably increases the device’s bulk.

Perhaps the most interesting feature of the Wio Terminal, though, is its general-purpose input/output (GPIO) header: a 40-pin female header, it shares the Raspberry Pi pinout and allows the Wio Terminal to act as a standalone device or to be connected to a Raspberry Pi as a Hardware Attached on Top (HAT)-style accessory – though doing so without some kind of extension cable covers the sensors on the underside.

Finally, Japansoft is a follow-up to the impressive Britsoft which follows exactly the same format: selected bite-sized extracts from interviews with notable game developers, only this time – as the name implies – looking at the Japanese games industry rather than the British. Where Britsoft culled its material from interviews carried out for the 2014 documentary From Bedrooms to Billions, Japansoft isn’t an original publication either: everything within comes from John Szczepaniak’s The Untold History of Japanese Game Developers and is simply reformatted to match the style of Britsoft.

That’s not to say Japansoft isn’t worth reading, but it does mean that anyone who has already seen Szczepaniak’s work will find nothing new. It also makes no effort to fact-check any of the claims within, instead placing a warning that its contents do not represent “a verified factual account” of the history presented.

Custom PC Issue 205 is available now from all good newsagents, supermarkets, and online with global delivery from the official website.

Custom PC, Issue 204

Custom PC Issue 204In my Hobby Tech column this month I go hands-on with the Raspberry Pi 4 Model B 8GB single-board computer, the considerably more powerful Nvidia Jetson NX Developer Kit, and take a look at Alex Wiltshire and John Short’s Home Computers: 100 Icons that Defined a Digital Generation.

First, the Raspberry Pi 4. Launched with a view to providing power users with something a with a little more headroom than the 4GB model – itself a fourfold increase on the memory available on its direct predecessor the Raspberry Pi 3 – the new 8GB model doubles the maximum memory while retaining full backwards compatibility. With that said, though, getting the most out of the device does require a 64-bit operating system – and I take a look at third-party options as well as the Raspberry Pi Foundation’s own Raspberry Pi OS in 64-bit builds.

The Nvidia Jetson NX Developer Kit is another device that takes advantage of a 64-bit operating system, but with a very different focus: where the Raspberry Pi 4 Model B 8GB is aimed at hobbyists, the Nvidia Jetson NX Developer Kit looks towards the professional end of the market – and offers some serious GPU horsepower for machine learning work, plus a new “cloud native” software model that containerises workloads to separate them from the underlying OS and to make it easy to run multiple workloads on a single device.

Finally, Home Computers is another in a series of coffee-table tomes investigating early personal computers – but one with a twist: The 100 machines contained within are taken exclusively from The Centre for Computing History in Cambridge. Each is captured in a series of high-quality photographs, including some close-ups and detail shots you won’t find elsewhere, and accompanied with a short write-up of its origins and capabilities. While it would have been nice to see the machines switched on – each is captured in its powered-off state, a shame given the Centre’s reputation as a hands-on “living museum” – it’s still a great book for vintage computing enthusiasts.

Custom PC Issue 204 is available now at the usual stockists, or online with global delivery from the official website.

Custom PC, Issue 203

Custom PC Issue 203This month’s Hobby Tech column opens with a look at how the maker and hacker communities are rallying behind the COVID-19 crisis, puts the Rock Pi N10 Model A computer-on-module on the test bench, and takes a look at Imagine That!, the story of APF engineer Ed Smith and his work on the Imagination Machine home computer.

First, the opening spread. The world is still struggling to adjust to a “new normal” in the face of the continuing spread of SARS-CoV-2 and the COVID-19 disease it causes, and nowhere is that more obvious than here in the UK. While many countries have been able to flatten the curve sufficiently to avoid overwhelming healthcare resources, there is still concern over a second wave – and that’s why makers and tinkerers around the world have volunteered their expertise and enthusiasm.

The spread looks at a range of projects currently underway across the globe, from open-source ventilators designed as emergency alternatives to under-stocked invasive ventilators used as a last-ditch treatment for COVID-19 sufferers to homebrew face masks and face shields. Links to each project are included, for anyone looking to get involved.

The Rock Pi N10 Model A is a traditional hardware review: two pages on the computer-on-module. Based on the Rockchip RK3399Pro system-on-chip with integrated neural network co-processor, the entry-level Model A includes 4GB of LPDDR3 memory and 16GB of storage plus PCI Express connectivity for external hardware – a rarity on devices at its price point.

Finally, Ed Smith’s autobiography Imagine That! rounds out the piece. A self-published book, via Amazon’s print-on-demand service, Imagine That! impressed and disappointed in equal measure. For those looking for technical details on Smith’s involvement in APF’s Imagination Machine home computer, it’s a disappointment; for those looking for information on what it was like to be a black engineer growing up in the Browsnville projects in the 1970s there’s plenty of meat in its relatively scant 140 pages.

It’s a topic worthy of publication, but one which will hopefully see enough success to warrant a second edition through a professional publishing house: Smith’s honest storytelling approach is refreshing but scattershot, and riddled with typographical, grammatical, and factual errors begging for an editorial pass, as are the low-resolution and uncredited images sprinkled throughout.

All this, and more, can be found in Custom PC Issue 203, available to buy with worldwide delivery from the official website.

Custom PC, Issue 202

Custom PC Issue 202This month’s Hobby Tech column opens with a look at the long-delayed but worth-the-wait TBBlue ZX Spectrum Next, moves on to the unique Sega Arcade Pop-Up History from Read Only Memory, and closes on a look at the Raspberry Pi Imager utility.

Issue 202 is not the first time the ZX Spectrum Next, a crowdfunded effort to not only recreate the classic Sinclair machine using modern hardware but to answer the question of what could have been if it weren’t for the microcomputer crash and subsequent sale to Amstrad: the internal hardware was reviewed way back in Issue 176 in the form of the board-only backer reward.

The ZX Spectrum Next is more than just a motherboard, however: its design includes a “toastrack”-inspired chassis and keyboard straight from the drafting board of sadly since-departed former Sinclair industrial designer Rick Dickinson – his last project, it would turn out. The fully-finished hardware, chassis and all, was due to arrive in backers’ hands in January 2018 – but only now, more than two years late, is the hardware finally being delivered.

Thankfully, it’s been worth the wait. Issues with the keyboard’s reliability have been ironed out, errors in the original hardware design resolved, and the firmware which drives the on-board field-programmable gate array (FPGA) updated and tweaked. The 28MHz accelerated mode, missing from the original review, is back, and the custom operating system works smoothly and without issue.

Sega Arcade Pop-Up History is another nostalgia-driven walk down memory lane, but rather than looking at home computers of the 1980s it covers Sega’s “taiken,” or “body sensation,” arcade cabinets – machines which moved to match the on-screen action. The written material is, however, limited: the bulk of the book is given over to card pop-up models of six cabinets, which is a definite first for Hobby Tech.

Finally, the Raspberry Pi Imager. Borrowing shamelessly from Balena’s Etcher, Imager is a tool from the Raspberry Pi Foundation which offers a cross-platform simplified graphical user interface for not only writing disk images to microSD cards but for downloading them too. The flow is just seven or eight clicks long: open Imager, bring up the list of supported operating systems, choose one and confirm, bring up the list of target storage devices and confirm, and flash. There’s even a verification stage, to confirm the image is correctly written – and you can point it at manually-downloaded disk images if your favoured operating system isn’t in the default selection.

All this, and a lot more beside, can be found in Custom PC Issue 202 at all the usual stockists and online from the official website with global delivery.

Custom PC, Issue 199

Custom PC Issue 199This month’s Hobby Tech column breaks out the thermal camera once again for a look at Pimoroni’s Heatsink Case for the Raspberry Pi 4, discusses the new Code the Classics educational programming book with Eben Upton, and reviews Bitmap Books’ The Art of Point and Click Adventure Games.

Pimoroni’s surprisingly robust case for the Raspberry Pi 4 – and not, thanks to changes made in the ports on the board, for any other model of Raspberry Pi – is something of an anomaly in the company’s stock: it’s not an in-house design, but rather a third party creation placed in Pimoroni packaging. There’s also not that much to it: the case is nothing more than two pieces of aluminium, some screws, and three thermal interface material (TIM) pads – of which, Pimoroni’s instructions inform the buyer, you should only use one.

Aside from mechanical fit and feel, the majority of the testing took place using my in-house thermal throttling benchmark – ten minutes of heavy CPU and GPU workload plus a five-minute cooldown period, tracked over one-second intervals – and via thermal imaging. The latter is an increasingly important tool for this type of review: placing the heatsink under the thermal camera revealed that there was little thermal headroom in the design, meaning it may not be wholly appropriate for extreme environments or overclocking scenarios – despite handling the benchmark well.

Upton’s Code the Classics, meanwhile, is a programming book with a difference: It takes an in-depth look at a series of classic game types and teaches the reader not only how to program their own but what went into the creation of the originals, including interviewing some big names from the industry. It’s half coffee-table, half-educational and wholly clever – and while Eben Upton provided the code, it’s a definite team effort with Sean Tracey, Dan Malone, Alastair Brimble, David Crookes, Andrew Gillet, and Liz Upton all contributing according to their own skills. Impressively, the entire book is also available to download free of charge under a Creative Commons licence.

Finally, The Art of Point and Click Adventure Games is yet another colourful coffee-table tome from Bitmap Books’ Sam Dyer, and one well worth picking up. Reviewed in the since sold-out Collector’s Edition form – packaged in an oversized cardboard housing designed to mimic big-box PC games of yore, complete with a USB stick disguised as a somewhat shrunken 3.5″ floppy disk – it makes an excellent companion piece to The CRPG Book from the same publisher, and is up to Bitmap’s usual excellent quality.

Custom PC Issue 199 is available now from all good supermarkets and newsagents, via several digital distribution platforms, or for online purchase with global delivery from the Raspberry Pi Press store.

Custom PC, Issue 198

Custom PC Issue 198This month’s Hobby Tech opens on an interview with Bitmap Books founder Sam Dyer, covering what his nostalgia-driven coffee-table book specialist publisher has been up to in the half-decade since last we spoke, moves on to a preview of the soft-launched Sensoreq CooliPi Raspberry Pi 4 case and heatsink, and ends with a look at UNIX: A History and a Memoir by Brian Kernighan.

I last interviewed Dyer on the back of the launch of Bitmap Books’ inaugural publication, the crowdfunded Commodore 64: A Visual Commpendium – the spelling of the latter, he was at pains to tell me at the time, a deliberate pun. In the five years since, Dyer’s press has moved from collecting screenshots of Commodore 64 and Amiga games to producing some big-budget hardback titles, most recently including officially licensed titles – a rarity in the all-too-often copyright-ignorant retro gaming sphere. There’s more to come, too, Dyer told me in this latest interview – including some non-gaming works, including a Micro Machines-focused book dubbed Micro But Many due later this year.

The CooliPi case, meanwhile, is an interesting beast – not least because not only is the plastic base 3D printed rather than laser-cut or injection-moulded, but the design files to print your own are provided for free download. That’s because the secret sauce sits on top: a custom-milled and surprisingly hefty aluminium heatsink, available in a variety of colours. The case is cleverly designed and its cooling performance, even operating without the optional mount for a 5V fan, is the best I’ve seen – though the Hobby Tech piece is a preview, rather than review, as creator Sensoreq finishes a few last tweaks before the design can be considered fully final.

Finally, Kernighan’s memoir – written by a man who, in his own words, was “present at the creation [of the UNIX operating system] but not responsible” – is a thoroughly enjoyable first-person perspective on some of the most important works in computing history, and the precursor to the Linux-based operating system on which I’m typing right now. A vanity press publication, created through Amazon’s print-on-demand service, the book’s print quality isn’t great – most obvious on the cover, where an extremely low-resolution image has been stretched blurringly around the book giving the impression of a knock-off – but the content more than makes up for its production values.

All this, and more, can be found on the shelves of your nearest supermarket, newsagent, or for worldwide delivery from the official website.

Custom PC, Issue 197

Custom PC Issue 197This month’s Hobby Tech column takes a look at Argon 40’s revised Argon One – or Argon 1, depending on which bit of the packaging you’re looking at – case for the Raspberry Pi 4, the RISC-V-based Sipeed Longan Nano development board, and Toshi Omagari’s Arcade Game Typography.

First, the Argon 1 Pi 4 case. Externally, this looks a lot like the Argon One reviewed back in Issue 188; internally, though, things have been shifted around to provide support for the latest Raspberry Pi 4 single-board computer – and the brown-outs caused by the smart power and cooling board drawing too much power are now a thing of the past.

As with its predecessor, the Argon 1 Pi 4 is impressively solid and does a great job at cooling the Raspberry Pi 4 by using the aluminium housing as a heatsink – even running a heavy synthetic workload, the temperature didn’t reach the minimum required to activate the built-in PWM-controlled cooling fan. It also adds some neat features, such as a labelled and colour-coded GPIO header, neater cabling through the shifting of audio and video ports to the rear, and a smart power button.

Shortly after the review was completed, but thankfully before the magazine went to press, the power board on the Argon 1 Pi 4 died – thankfully without taking the Raspberry Pi 4 with it. The review was updated accordingly, and since then Argon 40 has been stellar in attempting to resolve the problem – paying to have the faulty board returned for analysis and replacing both the faulty board and the entire unit in order to get things back up and running. While it will be a short while before it’s clear whether the failure was a one-off or not, it’s certainly impossible to fault the company’s customer service ethos.

The Sipeed Longan Nano, supplied by Seeed Studio, is an interesting beast: costing less than $5, the board is based on a low-power RISC-V microcontroller with a breadboard-friendly board design and a built-in low-resolution colour LCD display. For the money, the hardware is absolutely incredible – especially as Seeed has even designed a rough but serviceable acrylic case for the board, bundled at no additional cost.

The software and documentation, however, is definitely an issue. The libraries provided failed in a variety of ways – including an inability to use printf() or open a serial port – and the English documentation is extremely sparse. Particularly lacking is anything to demonstrate the use of the LCD – bar a single example program documented using Chinese in-line comments.

Finally, Arcade Game Typography. I’ve reviewed a lot of retro-computing coffee-table books over the years, but Omagari’s book is the first to concentrate solely on fonts and typography as used in classic arcade games – and given Omagari’s work as a designer for Monotype UK, it’s fair to say he knows his stuff. The result is a fascinating book, and one which is currently available in a limited 1,000-copy hardback print run from Read-Only Memory if the standard paperback isn’t shiny enough for you.

Custom PC Issue 197 is available on supermarket and newsagent shelves now, or can be ordered for global delivery from the official website.

Custom PC, Issue 196

Custom PC Issue 196My Hobby Tech column this month opens with a look at a surprisingly swish programming environment for the Nintendo Switch, of all things, walks through the creation of a power-saving networked display using the Pimoroni Inky wHAT and a Raspberry Pi, and looks at a book which purports to chart the history of Apple Macintosh gaming.

First, the programming environment. Fuze4 Nintendo Switch, available now on the Nintendo eShop, builds on the Fuze BASIC programming language originally developed for the Raspberry Pi and reviewed – alongside its BBC Micro-inspired housings – in Issue 124 and Issue 136. This time around, though, the language is considerably less BASIC and more like a hybrid between BASIC, Python, and a bit of C thrown in for good measure. It’s also less focused on things like sensor reading and GPIO control – for obvious reason – and instead designed specifically for a single task: making games.

There are aspects that need polish – in particular the sharing of created projects, which at present can only be done via Nintendo’s clunky friends-list system – but overall Fuze4 Nintendo Switch is impressive. You’ll want a keyboard, but once you get started it’s easy to build some impressive projects – one demo supplied with the game showcases a fluid 3D engine with dynamic lighting, created in a remarkably short number of lines.

The Inky wHAT project, meanwhile, was largely a means of documenting something I created for my own use: an electrophoretic display that would display the output of the schedule printer I detailed in Issue 183 without needing to print on physical paper. There’s a twist, too: after finding that the only box-frame available that would fit the project depth-wise was too large, I created a mock-up of an Amiga Workbench desktop to frame the smaller Inky wHAT display – and the effect is surprisingly convincing.

Finally, Richard Moss’ The Secret History of Mac Gaming was a pleasure to read, though a few aspects of Apple’s history are presented from the eyes of a fanboy rather than a historian. Switching between recollection, research, interview content, and contributed material, the book does a great job of documenting the largely-forgotten history of gaming on Apple Macs – though it could have benefited from another editing and layout pass, in particular to avoid the recurring issue where screenshots either appear out-of-order or without any reference in the text.

As always, the latest Custom PC Magazine is available from all good newsagents and supermarkets, or can be ordered for worldwide delivery from Raspberry Pi Press.