Tag Archive for Interactive Fiction

Custom PC, Issue 187

Custom PC Issue 187This month’s Custom PC is a special one, and not because of anything in my column – though I’d like to think my column is always special – but because it’s the first issue to be published under Raspberry Pi Press rather than Dennis Publishing. It’s immediately obvious that a change has happened: putting Issue 187 next to Issue 186 reveals a considerably thicker tome for the same page count, thanks to vastly improved paper quality and a corresponding boost in print quality.

Between the covers, though, it’s pretty much business as usual – but regular readers should watch out for a survey, due to be published in the next issue or two, which will float some ideas for bringing back classic features or adding new content – with editor Ben Hardwidge unwilling to make any dramatic changes until the readership has had its say.

From background publication details to the column at hand: this month’s Hobby Tech includes a detailed review of a desk calculator – no, really – alongside a look at Netflix’s Bandersnatch interactive film and the 8bitkick Centre for Computing History Games Consoles Collectible Cards set.

First, the calculator. Created by Lofree, a Chinese company known for retrofuturistic designs, the Digit’s claim to fame is the use of mechanical keyswitches with a pleasing ‘click’ as they’re depressed. Beyond that, it’s a fairly sedate devices: surprisingly chunk yet light, and with an LCD display that’s difficult to see at the best of times, the Digit feels like a wasted opportunity. If it had launched with a USB port and doubled as a keypad for those using tenkeyless keyboard layouts, things could have been different.

Bandersnatch, meanwhile, was not a disappointment at all. A feature-length episode of speculative fiction series Black Mirror, Netflix’s highest-profile interactive film yet puts the player in at least partial control of a computer programmer working on the titular game – based, incredibly loosely, on the real-world never-released ‘Megagame’ Bandersnatch from Imagine Software. My look at Bandersnatch focuses on its links to real-world computer history and the experience as a game; elsewhere in the same issue you’ll find a lengthy interview with writer and series co-creator Charlie Brooker, to which I contributed some questions.

Finally, the collectible cards from 8bitkick will be familiar to regular readers: back in Issue 154 I reviewed their vintage computing predecessors. This time around, the topic for the Top Trump-style card game is consoles rather than computers – and they’re now an official product of the Centre for Computing History, with all profits going to support its preservation and education works.

Custom PC Issue 187 is available now from your nearest supermarket, newsagent, while the electronically-published version may take a while later to arrive thanks to the change of publisher.

Custom PC, Issue 181

Custom PC Issue 181In this month’s Hobby Tech column I take a look at two LED-adorned educational electronics kits, the Kitronik :GAME ZIP 64 and the Kano Pixel Kit, along with Mark Hardisty’s latest retrogaming project, The Classic Adventurer.

Kitronik’s :GAME ZIP 64, which will henceforth be known as the much easier to both read and type Game Zip 64, is a clever little add-on for the BBC micro:bit educational platform. Designed to mate with the BBC micro:bit’s edge connector, the Game Zip 64 adds 64 individually-addressable RGB LEDs, a major upgrade on the single-colour 25-LED matrix on the BBC micro:bit itself, buttons to form a four-way directional control pad, two fire buttons, a piezoelectric buzzer, and – interestingly – a vibration motor.

While the sample Python programs – Snake and Pong – are pretty poor, Kitronik has produced a series of lesson plans around the device which are absolutely fantastic, and put the £40 asking price well into ‘bargain’ territory for anyone looking to move on from the built-in features of the bare BBC micro:bit itself.

The Kano Pixel Kit is, on the face of it, a similar device: a matrix of 128 LEDs – twice the number of the Game Zip 64 – dominate the front, but control is limited to a function dial and a couple of buttons. It’s also Kano’s first truly standalone product, eschewing the normal Raspberry Pi for an on-board Espressif ESP-WROOM-32 microcontroller. As with the Kano Computer Kit, the Pixel Kit’s software – which, sadly, is not available for mainstream Linux, despite coming in a Raspberry Pi variant – is fantastic, but its development cost is likely behind the eyebrow-raising £75 asking price.

Finally, Mark Hardisty’s latest project – after putting his groundbreaking tome on the history of Gremlin Graphics to bed and recreating some classic artwork in Inlay – is The Classic Adventurer, a magazine dedicated to the glory days of interactive fiction. Available in print and also, all credit to him, as a free-as-in-beer DRM-unencumbered PDF download, each issue is packed with brilliant art and fascinating articles ranging from interviews to reviews with some behind-the-scenes stuff thrown in for good measure. It’s a fantastic project, and definitely one to follow.

All this, plus the usual raft of other people’s work, can be found at your nearest newsagent, supermarket, or electronically via Zinio and similar digital distribution platforms.