Custom PC, Issue 184

Custom PC Issue 184Hobby Tech this month takes a look at a trio of very different products: the Clockwork GameShell modular hand-held console, the Dexter GiggleBot BBC micro:bit-powered robot, and the Coinkite Coldcard hardware cryptocurrency wallet.

First, the Coldcard. Designed by the company behind the Opendime (reviewed in Issue 175, and dead due to an apparent design flaw a week later), the Coldcard is roughly the size of a small stack of credit cards but provides a full hardware wallet for the Bitcoin and Litecoin cryptocurrencies. At least, that’s the theory: sadly, in practice, the device proved difficult to use owing to software glitches, hardware flaws, and a lack of third-party software support which reduces you to using only one wallet package to interface with the Coldcard.

The GiggleBot, by contrast, is a significantly more polished product. While the documentation still needs work, the robot itself – featured two individually-addressable motors, a line- or light-following sensor board, RGB LEDs, and expansion potential from Grove-compatible connectors and a pair of servo headers – is exceptionally impressive, and a great introduction to basic robotics for younger programmers. Those looking to make the leap from the block-based MakeCode environment to Python, though, will discover that the two libraries are far from equivalent in terms of feature availability – something that, again, will hopefully be addressed in the future.

Finally, the Clockwork GameShell. Produced following a successful crowdfunding campaign, the device is based around a Raspberry Pi-like single-board computer dubbed the Clockwork Pi and runs a customised Linux distribution with neat menu system. Its internals, interestingly, are modular, with each contained inside a snap-together transparent plastic housing – a decision which makes for a slightly bulky Game Boy-like outer shell and, sadly, is the direct cause of some overheating problems for the system-on-chip (SoC) during more intensive games like Quake. These issues, though, are largely outweighed by sheer novelty value: a few minutes of FreeDoom in the palm of your hand is sure to raise a smile.

The full reviews can be read in Custom PC Issue 184, available from your nearest supermarket, newsagent, or digitally via Zinio and similar services.

PC Pro, Issue 277

PC Pro Issue 277This month’s issue of PC Pro includes a four-way Battle Royale of DIY handheld games consoles, starting with the MAKERbuino and Creoqode 2048 also reviewed in this month’s Custom PC and including the original Gamebuino and Arduboy to complete the round-up.

There’s never been a higher focus on teaching kids to program – not even during the height of the microcomputing boom in the 1980s, when every home had a Spectrum and every school a BBC Model B partially funded by the government’s Computers in Schools initiative – but there’s a risk of turning kids off if all they’re doing is moving sprites around on a screen. To address this, a number of inventors have come up with physical devices to target instead: from the BBC micro:bit, the spiritual successor to the original Acorn-designed BBC Micro, to the handheld consoles in this month’s group test.

Each of the consoles on test have two things in common. The first is obvious: the focus is more on writing your own games, rather than just playing things other people have created. The second lies under the hood: all four consoles on test are based on Atmel microcontrollers and are compatible with the popular Arduino IDE programming environment.

There are more differences than similarities, though. The Creoqode 2048 is the most physically impressive – and imposing – machine on test thanks to its large footprint and bright RGB LED display, but falls down with poor supporting documentation and rebranded off-the-shelf parts sold at a massive markup; the Arduboy is, by contrast, the tiniest on test with a wallet-friendly design but limited capabilities. The Gamebuino has long been one of my favourite Arduino-compatible projects, but the MAKERbuino takes the concept a stage further with small hardware improvements and a shift from a pre-assembled unit to a solder-it-yourself kit using entirely through-hole components.

If you want to know which device walks away as the king of the hill, though, you’ll have to pick up the latest issue of PC Pro either physically at all good newsagents and supermarkets or electronically via Zinio and similar distribution services.

The MagPi, Issue 51

The MagPi Issue 51This month’s MagPi Magazine includes my first look at FORMcard, a crowdfunded bioplastic which aims to make building and repairing objects as simple as making a nice hot cup of tea.

I’ve long been a fan of Sugru, the mouldable silicone rubber, but FORMcard was new to me when the company reached out to highlight its various features. Supplied in packs of three and in a variety of colours, each FORMcard is a block of plastic the size of three or so stacked credit cards. Out of the box, they do little: they’re slightly flexible, though not very, have the logo embossed on the corner, and could be used as a ice-scraper in a pinch.

Dunk the card into hot water – anything above around 60°C works well – and the secret is revealed: the plastic, a starch-based bioplastic which is claimed to be non-toxic and food safe, softens and melts. Fish it out with a spoon and you can begin to form it into whatever shape you desire: a patch for a broken piece of more traditional plastic, a stand for your smartphone, a cube, whatever.

Unlike Sugru, FORMcard sets in minutes as it cools down; it’s also considerably harder and stronger when set, enough so that you can create a handle for a screwdriver from it. It’s also reusable, which is both a strength and a weakness: it means you can use a FORMcard for a temporary repair, unlike single-use Sugru, but it also means it’s absolutely useless for anything that might reach 60°C or more – including creating cases for hot-running electronics or insulating pan handles, both tasks to which I’ve put Sugru with considerable success.

For my final opinion, and a bunch of other interesting stuff from people who aren’t me, you can pop to your local newsagent or supermarket to pick up The MagPi Issue 51, or download your free Creative Commons licensed copy from the official website.

Linux User & Developer, Issue 163

Linux User & Developer Issue 163This month’s Linux User & Developer includes my review of the Arduino-produced and Intel-chip-toting Genuino 101 microcontroller and the final five-page news spread, with publisher Imagine shuffling things around and taking the news coverage in-house after lo these many years.

Kindly supplied as a press sample by Intel, the Genuino 101 is special for a number of reasons. Firstly, it’s one of the first commercially-available devices to be sold under the new Genuino brand outside the US – a necessity thanks to some hairy legal wrangling between two competing companies who have a claim to the Arduino trademark. Secondly, it’s the first outing for Intel’s new Curie module, a wearable-centric system-on-chip that combines microcomputer and microcontroller functionality.

Where Intel’s previous efforts at developing boards for the maker market have been somewhat hard to love, it’s definitely doing something right with the Genuino 101. The board is based on the popular Arduino Uno layout, includes 5V-safe pins despite running 3.3V logic, and can run most Arduino sketches unmodified. Better still, the Curie module includes integrated Bluetooth Low Energy support and an accelerometer sensor.

The design of the chip, though, is odd, and it’s something on which I focus during the review: the Curie uses two processors, an x86 Quark based on the old Pentium microarchitecture to run an underlying real-time operating system (RTOS) and an Argonaut RISC Core (ARC) which takes care of being a microcontroller and actually running the Arduino sketch. At the time of writing, the divide was stark: the Quark is entirely locked off from user access, taking over automatically for tasks like Bluetooth communication when requested by the ARC. While Intel has promised to release the source for the RTOS, allowing users to run their own code on the Quark as well as the ARC, this has yet to materialise.

Despite this, I was impressed with the Genuino 101 – but to read my full conclusion, you’ll have to hie thee hence to a supermarket, newsagent, or snag an electronic copy via Zinio or similar digital distribution services.

Custom PC, Issue 147

Custom PC Issue 147This month’s Hobby Tech column kicks off with a two-page head-to-head review of rival starter kits for those interested in having a crack at e-textiles technology: the Adafruit Gemma Starter Kit and the Kitronik Electro-Fashion Deluxe E-Textiles Pack, both courtesy CPC.

The field of e-textiles, or soft circuits, is driven by one invention: conductive thread. There are various ways of making thread that can conduct electricity, and the two companies featured in my review have opted for different methods: Adafruit weaves thread directly out of stainless steel, which produces a thin yet strong thread; Kitronik takes traditional thread and coats it in a layer of silver before weaving it into a thicker denier which is softer and more flexible than Adafruit’s version. Either way, the result is the same: a thread you can sew, by hand or machine, and which conducts electricity to any electronic components your heart desires – up to a power draw of a handful of micro-amps, of course.

The two kits both look to introduce the user to e-textiles, and there’s a shared approach which concentrates on that most traditional of hardware Hello, World projects, making LEDs light up. The lower-cost Kitronik kit focuses on dumb switches, although some bundled full-size LEDs have built-in blinking circuitry for a modicum of intelligence; the more expensive Adafruit kit, meanwhile, includes the company’s Arduino-compatible Gemma wearable microcontroller, giving it considerably more flexibility. It also includes needles, a strange omission from the otherwise ready-to-go kit put together by Kitronik. As to which came out on top, you’ll just have to read the review to find out.

Another two pages of this month’s column are spent on my report from Manchester MakeFest, unrelated to the recent Liverpool MakeFest, and my personal highlights from the Museum of Science and Industry’s first home-brew maker-centric event. These included Bare Conductive Touch Board powered signing bowls used in the education of special needs pupils, a teletype clattering out ASCII art from a paper tape courtesy the Manchester Vintage and Retro Computing Enthusiasts group, and the wonderful blend of analogue and digital that is the B0rkestra project. There’s plenty more I couldn’t fit into the wordcount, with more coverage of the event available on the oomlout blog for the curious.

Finally, I had the opportunity to talk to Ben Gray about his MeArm project. Reviewed in an early form back in Issue 133, the MeArm is a low-cost hobbyist robot arm built from a single piece of laser-cut acrylic and released under an open hardware licence. Since my original review, Ben has closed down his hobbyist supply company Phenoptix in order to concentrate on MeArm full time, and it shows – the new design is a considerable improvement, and now comes with optional joypad attachment and even a dedicated microcontroller option. Ben’s promised to send across a review sample of the new and improved MeArm as soon as he’s able, so expect to see it covered more fully in a future issue.

All this, plus other interesting things written by people who aren’t me, can be yours with a trip to your local newsagent, supermarket, or from the comfort of wherever you’re reading this from via Zinio and similar digital distribution services.

Linux User & Developer, Issue 156

Linux User & Developer Issue 156This month’s Linux User & Developer magazine features a review of a rather special device, Bunnie Huang’s Novena, on top of my usual four-page spread of the latest news from the open source world.

When noted hacker Andrew ‘Bunnie’ Huang announced that he was to create an open-hardware and open-software laptop, driven by the increasingly closed nature of off-the-shelf alternatives, I was immediately interested. Sadly, when the Novena project’s crowd-funding campaign went live, the pricing – entirely justified by the small production run planned – meant I couldn’t justify a purchase. Thankfully, I have numerous friends in the open hardware community who could – and one, Aaron Nielsen of local Arduino specialist oomlout, was kind enough to lend me his once it had arrived.

The unit I reviewed was the desktop Novena variant, which lacks the battery and charging hardware of the laptop model. Otherwise, it’s the same: an ARM-based open hardware computer in a smart aluminium chassis, designed to be as hackable as possible. It’s also the only system I’ve ever reviewed that came with a selection of tools and a tube of thread-locking compound – required to assemble the device, which arrives in pieces. Even the screen, a Full HD LCD panel, is separate upon delivery – and the assembly instructions include stern warnings on exactly where not to hold it if you want a working Novena at the end of the process.

The Novena certainly isn’t for everyone. Its performance is good for an ARM-based system, but orders of magnitude slower than an x86 machine for computationally-intensive tasks. To concentrate on performance is missing the point, though: the Novena is billed as the hacker’s playground, with everything from the board design and firmware to the microcontroller that drives the optional battery charger available for a sufficiently knowledgeable user to investigate and modify. Add to that a grid-based hardware prototyping area and clever add-ons, including a software defined radio module based on the Myriad-RF 1 from client Lime Microsystems, and you’ve got a seriously tempting device.

The full review, plus my regular news spread, can be read now by visiting your nearest newsagent, supermarket, or by staying where you are and picking up a digital copy via Zinio or similar service.

The MagPi, Issue 37

The MagPi Issue 37In this month’s MagPi, the official magazine of the Raspberry Pi Foundation, you’ll find the first in a series of more generally maker-themed reviews. This time around it’s a look at the Kitronik Electro Fashion Deluxe E-Textiles Pack, kindly supplied by CPC.

For me, this review was a chance to try my hand at wearable electronics, a branch of the maker movement I had previously ignored. While there’s a lot to be said for more complex projects, such as the growing number of hobbyist-friendly PCB manufacturing houses who can produce flexible boards in small quantities, there’s nothing quite as accessible as conductive thread. Coupled with specially-designed components, or through-hole parts quickly modified for mounting onto fabric, it allows the maker to easily build simple wearable circuits at a very low cost and with no complex or expensive tools.

The Kitronik bundle, sold under the company’s Electro Fashion brand, is a cheap and fairly solid starter kit with one curious omission: there’s no needle. Having stolen one from the household sewing tin, I was able to get started with a simple project: fitting a small LED to the fingertip of an old glove. Sadly, that’s about as complex a project as you’re likely to achieve with the kit: unsurprisingly, given its low price, there’s nothing like a microcontroller among its components. Aside from a button and a couple of switches, the smartest any of the parts get are a set of through-hole LEDs with built-in flasher circuits.

That’s not to put the kit down, though. For a taster of what’s possible with conductive thread, it’s near-unbeatable for the price – and for more complex projects Kitronik’s Electro Fashion range has plenty of compatible components and accessories.

You can pick up a print copy of The MagPi Issue 37 now at WH Smiths, or – as always – download a digital version, licensed under Creative Commons, from the official website.

The MagPi, Issue 36

The MagPi Issue 36This month’s The MagPi, the official Raspberry Pi magazine, is rather special: it’s the first print issue since the community-created publication was taken under the wing of the Raspberry Pi Foundation. While previous issues were available in limited-edition print runs created through crowd-funding efforts, from now on the magazine will be found in major high-street shops as standard – starting with WH Smith. This doesn’t mean the free digital download is going away, though: all content is still Creative Commons licensed, and the PDF download will be available free of charge at the same time as the print issue hits shelves.

Publication changes aside, there are two pieces of note in this month’s issue: a review of Wetgene’s Swanky Paint, and another of the Velleman 3D Printing Pen.

Going for the hardware first, local electronics giant CPC was kind enough to send over a box of goodies including the printing pen and some wearable kits – about which you’ll read more in future issues – when they found out I was running low on review hardware. Created by Velleman, a company better known for its test equipment, the 3D Printing Pen is a near-direct copy of the 3Doodler: the extrusion system of a PLA-based 3D printer stripped out of its three-directional housing and placed inside a pen-like grip.

The idea, the instructions explain, is that you can ‘draw’ three-dimensional objects freehand – taking away the complexity and expense of a traditional 3D printer. The remaining technology is simple, and nothing particularly new: you can think of the pen as a glue-gun using plastic in place of glue. The box shows someone drawing a scale model of the Eiffel Tower freehand, but I found it a major struggle to even get my simple cubes and pyramids looking recognisable.

I had a lot more luck with Swanky Paint, created by local coding house Wetgenes. I had previously interviewed the two programmers behind the software back in Custom PC Issue 141, but this time I took their most famous creation in-hand and gave it a thorough testing: Swanky Paint. Available in cross-platform browser-based flavours as well as native versions for traditional PCs, smartphones, tablets, and the Raspberry Pi, Swanky Paint is inspired by EA’s classic Deluxe Paint – the go-to art package for an entire generation of game artists – and shares UI and UX similarities, down to the keyboard shortcuts on offer.

Where Deluxe Paint had its pixels on show due to the low resolution of computing equipment at the time, though, Swanky Paint revels in it. Designed for retro ‘pixel-art’ projects, the software makes everything as easy as possible and includes a surprising level of polish for an early alpha release – including various effects designed to emulate the smoothing glow of a traditional CRT display.

If you want to find out my conclusions on both products, as well as read a bunch of great stuff by people who aren’t me, you can pick up a print copy of The MagPi Issue 36 in your local WH Smith, or download the free PDF from the official website.

PC & Tech Authority, Issue 211

PC & Tech Authority, Issue 211While I don’t write for the Australian market directly, I do sometimes appear in PC & Tech Authority as a result of Nextmedia’s content-sharing deal with Dennis Publishing’s PC Pro magazine. Issue 211 is just such an issue, reprinting the Rise of the Makers feature which originally appeared in PC Pro Issue 248.

For those who missed it, the feature was designed as both an introduction to the maker movement in general and as a guide for getting involved – including everything from finding and joining your nearest hackspace to setting one up from scratch. I was aided by several friendly makers, without whom the piece could never have happened: Dominic Morrow, John Cole and Taryn Sullivan of Dexter Industries, Paul Beech and Jon Williamson of Pimoroni, Chris Leach, and Bob Stone of York Hackspace, as well as the team at Leeds Hackspace.

If you’re interested in the piece, it was also published to the PC & Tech Authority website this morning where you can read it free of charge – albeit without the box-outs that the original feature included.

PC Pro, Issue 248

PC Pro Issue 248This month marks a return to Dennis Publishing’s excellent PC Pro with a piece commissioned by editor Tim Danton: The Rise of the Makers.

Designed as both an introduction for anyone unfamiliar with the maker movement and a guide for those who want to get more involved, the piece starts with a history of Sheffield-based gadget maker Pimoroni. Paul Beech and Jon Williamson kindly gave up their time to chat to me about the founding of their company and how the maker movement helped them get started, and it hopefully makes for a fascinating insight into how big an impact the movement can make to individual lives.

Pimoroni’s origin story is followed by a guide to hackspaces, with many thanks to Nottinghack co-founder Dominic Morrow who provided both a history of the hackspace he helped to set up along with a list of tips for anyone wanting to follow in his footsteps. John Cole and Taryn Sullivan, of US hobbyist robotics specialist Dexter Industries, also provided invaluable insight of the culture over the pond, while Winchester House School’s Chris Leach described his TinkerShed project to found a hackspace on school grounds.

The following pages look at the hardware you can use at your average hackspace, and how it helped people like Paul and Jon bootstrap their company in a way that wouldn’t have been possible just a few years ago, and a description of some of the big-name projects that have been born of the maker movement: Arduino, the BrickPi, and Pimoroni’s Pibow, as well as events including the Maker Faire franchise. My good friend Bob Stone also features, having worked with York Hackspace on the fascinating Spacehack project.

The piece finishes on a guide to getting involved, including these words of wisdom from Pimoroni’s Paul:

Start doing something. If you haven’t got a hackspace, set it up. Hackspaces are not about laser cutters and 3D printers. They’re a nice fringe benefit, they’re a useful tool. Hackspaces are about people and space. Start finding like-minded people, start talking to them, and that’s a community. You don’t create a community, you just start doing stuff and it grows.

PC Pro Issue 248 is available on shelves of all major supermarkets, most decent newsagents, or digitally via Zinio and similar services.

Oh, and there’s a glitch in the colophon at the front of the magazine: my name has an arrow pointing to advice about a wine-related smartphone app, whereas my actual tip is the one above regarding using the excellent Fake Name Generator to avoid spam from captive-portal Wi-Fi hotspots.