I’m proud as punch to announce the launch issue of HackSpace Magazine, from the creators of The MagPi Magazine, a Creative Commons-licensed monthly publication aimed firmly at the hobbyist, tinkerer, maker, and crafter community – and you’ll find a four-page head-to-head of education-centric games consoles within.
Designed to sit alongside The MagPi, which focuses on the Raspberry Pi community, HackSpace’s remit is considerably broader: you’ll find everything from features on rival single-board computers through to non-electronic projects – including, in the launch issue, tips on smoking your own bacon and building a three-foot siege weapon from wood.
My contribution to today’s launch issue is a ground-up revisit to four handheld games consoles aimed at those looking to write their own games: the Gamebuino, MAKERbuino, Creoqode 2048, and Arduboy. I’ve written about these four devices in the past for a more general audience, but for HackSpace I was free to really dive into what makes them special – and, of course, include all the latest updates and features since the last time they were reviewed.
As with The MagPi, each HackSpace Magazine issue is available on the day of release for free download under the permissive Creative Commons licence. If you’d like to read the launch copy for yourself you can simply download a PDF from the official website, while print copies are available for purchase online and from all good magazine outlets.
The workshop first: organiser Andrew Back got in touch with me shortly before the OSHCamp workshop day, held in Hebden Bridge as part of the annual Wuthering Bytes technology festival, was due to take place. The scheduled soldering workshop was at risk, he explained, as the person due to run it was no longer available. I was happy to help, and I’m pleased to report a great day was had by all assembling Cuttlefish microcontroller kits – despite the use of some particularly ancient soldering irons with tips which appeared to be made of freshly-hewn coal!
The Haynes Retro Arcade Kit feels like a device which could have been in the DIY console shootout, but it wouldn’t have fared well. Designed by Eight Innovation and slapped with the Haynes brand, the Retro Arcade Kit is a fiddly and distinctly unrewarding soldering kit which ends up as a particularly basic version of Pong. The coin activation system is its only redeeming feature: two pieces of thick solid-core wire sit side by side, and are shorted out by an inserted metal coin to start a fresh game. Not an original trick, but one well implemented – if you ignore the terrible instructions and poor build quality.
Syncthing, meanwhile, has been a mainstay of my toolbox for years. An open-source project designed to keep files on two or more computer systems synchronised, Syncthing is built with security and convenience in mind – and works a treat on the Raspberry Pi. Given that I was needing to find a new home for my off-site backups anyway, as my regular provider CrashPlan is ceasing its cheapest product line, it seemed natural to write up the process of turning a Pi and a USB hard drive into an off-site backup destination.
This month’s issue of PC Pro includes a four-way Battle Royale of DIY handheld games consoles, starting with the MAKERbuino and Creoqode 2048 also reviewed in this month’s Custom PC and including the original Gamebuino and Arduboy to complete the round-up.
There’s never been a higher focus on teaching kids to program – not even during the height of the microcomputing boom in the 1980s, when every home had a Spectrum and every school a BBC Model B partially funded by the government’s Computers in Schools initiative – but there’s a risk of turning kids off if all they’re doing is moving sprites around on a screen. To address this, a number of inventors have come up with physical devices to target instead: from the BBC micro:bit, the spiritual successor to the original Acorn-designed BBC Micro, to the handheld consoles in this month’s group test.
Each of the consoles on test have two things in common. The first is obvious: the focus is more on writing your own games, rather than just playing things other people have created. The second lies under the hood: all four consoles on test are based on Atmel microcontrollers and are compatible with the popular Arduino IDE programming environment.
There are more differences than similarities, though. The Creoqode 2048 is the most physically impressive – and imposing – machine on test thanks to its large footprint and bright RGB LED display, but falls down with poor supporting documentation and rebranded off-the-shelf parts sold at a massive markup; the Arduboy is, by contrast, the tiniest on test with a wallet-friendly design but limited capabilities. The Gamebuino has long been one of my favourite Arduino-compatible projects, but the MAKERbuino takes the concept a stage further with small hardware improvements and a shift from a pre-assembled unit to a solder-it-yourself kit using entirely through-hole components.
If you want to know which device walks away as the king of the hill, though, you’ll have to pick up the latest issue of PC Pro either physically at all good newsagents and supermarkets or electronically via Zinio and similar distribution services.
This month’s Hobby Tech column has a particular focus on do-it-yourself handheld gaming, looking at two Arduino-compatible yet totally different kits: the Creoqode 2048 and the MAKERbuino. As an added bonus, there’s also a review of a set of Arlent-brand soldering iron tips coupled with a lesson on just why keeping your tips in tip-top condition is so very important.
First, the Creoqode 2048. Initially produced following a successful crowdfunding campaign, London-based Creoqode has since improved and expanded the original 2048 design. Built around a hefty 64×32 RGB LED matrix display, the laser-cut chassis is eye-catching but not pocket friendly in any sense of the word: the entire unit is the largest handheld I’ve seen since the 1980s and you won’t get change from £200 once you’ve added shipping to the sky-high £189 asking price.
If Creoqode had done a better job of putting the kit together, that pricing could be overlooked. Sadly, the design is a mishmash of off-the-shelf parts – including a Mega2560 Pro Mini microcontroller, entirely unmodified save a cheeky change to the silkscreen to plaster the Creoqode logo where it most definitely does not belong – with some of the most awkward wiring imaginable. Worse still, the solder-free assembly turns out to be misleading: the use of too-thin cables in the battery holder means you’ll need to whip out a soldering iron and effect your own repairs if you want your console to do anything other than reset itself after a few minutes of use.
The MAKERbuino, by contrast, couldn’t be more different. Created as a soldering kit variant of the open-hardware Gamebuino, reviewed back in Issue 134, the MAKERbuino is a fraction of the price but infinitely more usable. Like the Gamebuino, the MAKERbuino loads its games from a bundled SD Card – whereas the 2048 is limited to a single ‘game’ (in reality incredibly basic demonstration of its capabilities, provided for some reason as Microsoft Word documents rather than INO files) which can only be swapped out by connecting it to a computer. The MAKERbuino also benefits from the incredible Gamebuino community, built up over the years since its launch, with dozens of available games and a great quality framework for building your own.
The Arlent-brand soldering iron tip review came about as I was preparing to build the MAKERbuino kit and spotted that the tip on my soldering station was somewhat past its prime. If you’ve ever found your soldering skills appearing to worsen, rather than improve, over time, then you’re probably the victim of an ageing tip. At less than a tenner for ten tips of varying shape and size from supplier Persder, they were definitely worth a shot – and I’m pleased to say have been performing admirably since.
All this, and the usual raft of interesting stuff written by other people, can be found at your nearest supermarket, newsagent, or digitally via Zinio and similar services.
To look at the Mirobot first, it’s no secret that I was eager to put it through its paces. Turtle-style robots, which roll around the floor drawing pictures, were immensely popular in the 80s, and the Mirobot looks to bring the technology bang up to date. Entirely open source, from the circuits to the software, the Mirobot is based around two microcontrollers: an Arduino, which handles the actual robotics, and an ESP8266, which provides Wi-Fi connectivity and handles the user interface and ever-so-smart over-the-air (OTA) flashing capabilities.
The Mirobot screams smart from the moment you open the package: its body is made from laser-cut MDF, and the panels form the packaging itself. Everything is put together without tools, and getting up and running requires no software installation – just a device with a modern browser. Multiple programming languages are available, and an API for those who want to roll their own software. In short, I’m a Mirobot fan – and I’d heartily recommend picking one up if you’ve an interest in open-source robotics or programming for education.
The Kano Complete Computer Kit, on the other hand, comes at education from a very different perspective. Billed somewhat disingenuously as a computer you ‘build,’ the kit is at its heart a speaker and case for a bundle Raspberry Pi alongside a customised operating system which is the project’s true selling point.
The Kano kits have been around for a while now, but the Complete Computer Kit as reviewed is new: the computer side has been refreshed to include the latest Raspberry Pi 3, while the bundle also includes a high-quality but non-touch display which accepts the Kano-cased Pi in its rear. It’s a lovely kit, and the software – which you can download for free and run on your own Raspberry Pi – is phenomenal, but its cost definitely lets it down: at £299 RRP it’s massively overpriced.
Finally, the Arduboy. Crowdfunded and hit by numerous delays on its way to market, the Arduboy is an extremely smart little handheld console based around an Arduino-compatible ATmega microprocessor. Games are written in the Arduino IDE then flashed onto the credit card sized device via USB, and play out on a teeny-tiny little single-colour OLED panel which is sadly prone to bad banding.
The Arduboy is a lovely device, but it’s not the first design I’ve seen – and nor is it my favourite. The Gamebuino, reviewed back in Issue 134, still sits at the top for a number of reasons: it’s cheaper, it has better battery life, and it has a clever system for loading games from a bundled micro-SD card. The Arduboy, by contrast, is slimmer, has a clearer display, but can only carry a single game at a time. When you want to switch games, you’ll need a computer with the Arduino IDE – and that’s a major drawback in a portable gaming device.
All this can be yours, alongside the usual raft of interesting things written by people who aren’t me, at your nearest newsagent, supermarket, or from the comfort of wherever you are now via Zinio and similar digital distribution services.
In this month’s Hobby Tech column I spend a fair amount of my time looking at the excellent Gamebuino, an Arduino-compatible hand-held games console I had the pleasure of backing on Indiegogo. As well as an interview with its creator, Aurélien Rodot, there’s a tutorial on building a cut-down variant on a breadboard, alongside a pair of reviews covering the Banana Pi and HummingBoard i2eX.
First, the reviews. I’ve had a prototype HummingBoard and a retail-model Banana Pi for a while, but have held off on giving either a proper review – although Issue 131 did include a preview of both. In the case of the HummingBoard, I needed to wait for final-release hardware; the Banana Pi, meanwhile, suffered from low-quality early-release software. Thankfully, both issues have now been addressed – the former thanks to the ever-lovely New IT, the latter due to the diligent work of the software developers working on the Banana Pi project – and I’ve been able to dedicate two pages this issue to a full head-to-head review of both devices.
My interview with Rodot comes off the back of his hugely successful Indiegogo campaign to build an Arduinio-compatible hand-held games console. Ending more than a thousand per cent above his original goal, the project caught the public’s attention in a major way – and with one of the finished products in my hand, it’s easy to see why. Although its 32KB of program storage, 2KB of RAM and tiny Nokia LCD are minimalist, the device is easily accessible for those wanting to learn game programming and can even act as an I²C controller thanks to two broken-out buses on the top-side.
Sadly, there’s no way to get your hands on a Gamebuino post-Indiegogo until Rodot launches his web store – planned for October, he tells me – so to tide readers over this month’s column includes a two-page tutorial on building your own. Although significantly cut down compared to the real thing – there’s no light sensor, speaker, battery, or micro-SD card reader – it’s a quick and easy project that allows users to start playing with the Gamebuino ecosystem ahead of the device’s general availability.
All this, plus a bunch of stuff written by people who aren’t me, can be yours with a trip to your local newsagent or supermarket. Alternatively, pick up a digital copy via Zinio or similar services.
"Not only should it be an essential purchase with the micro:bit, I would recommend getting the book before getting the micro:bit. Definitely recommended." "This is an amazing educational tool." "For a newcomer I would recommend this book and the BBC micro:bit. Together, they will make an excellent coder/DIY enthusiast out of you or your child." "This is definitely the book to get you started." "The best book on micro:bit I've found so far." "A wealth of information on micro:bit and it's easy to read." "Just started reading your book, and it's exactly what I was looking for."
"I'm constantly reading tech manuals. This book is above and beyond ANY tech manual I have ever read! It is readable, understandable and a fine companion for the Pi." "I have been using computer manuals for 40 years and this is one of the best I have ever read." "All I was looking for is combined in this fantastic book." "I bought this book on my Kindle and it has transformed my understanding." "A brilliant book to help you out." "This book is a must have and works very well on my Kindle - thank you so much for writing it."
Apparently there's a thing called #GameStruck4: four games that define your gaming experience from beginning to end. Mine: A Mind Forever Voyaging, Doom (1993, not 2016), System Shock, Life is Strange.